Character Profile
Name: Kozai UzumakiAge:17
Clan:Uzumaki
Land:Ame
Ninja Rank:S
Character Development
Friends:
Enemies:
Misc:
Combat Ability
Ninja Skills
Ninjutsu:5
Taijutsu:1
Genjutsu:1
Bukijutsu:2
Fuinjutsu:3 [+2 Uzumaki] = 5
Kugutsu:1
Medical Ninjutsu:5
Stats
Strength:[50 base][+100 starting] = 150
Speed:[50 base] [+150 starting][+10 skills](+31 Life Force)[+50 rank] = 260
Endurance:[50 base] [+250 starting] = 300
Chakra:50 (+31 Life Force) (+50 Nin)(+25 Med)(+25 Fuin)(+236)[+75 promo][+60 rank] = 552
Life Force: 125 (healing as if it were 250 due to Uzumaki)(adding +31 to chakra and speed)
Arsenal
Elements:Fire
Chakra:552
Weapons & Items:
10x Shurikens
10x Kunai
10x Senbon
2 Basic Katana
20 Meters of Wire
1 Nail File
Jutsu:
- E Rank:
Henge no Jutsu- Transformation Technique
Bunshin no Jutsu- Clone Technique
Kawarimi no Jutsu- Body Replacement/Substitution Technique
Cloak of Invisibility Technique
Rope Escape Technique
- D Rank:
- C Rank:
- B Rank:
- Iron Maiden:
Name: Summoning: Iron Maiden
Rank: B-rank
Cost: 35
Upkeep: N/A
Type: Space Time Ninjutsu
Element: N/A
Range: 0-30 Meters
Speed: 200
Power: 200
Handseals: Boar → Dog → Bird → Tiger
Description: The user summons a giant iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue clamps around the target and is then wrapped in chains, which drag it back down into the ground.
Combination:N/A
- Rashomon:
Name: Summoning: Rashōmon
Rank: B-rank
Cost: 35
Upkeep: 10
Type: Space Time Ninjutsu
Element: None
Range: 0-30 Meters
Speed: 200
Endurance: 350
Handseals: Snake
Description: Shut tightly, this menacing gate when summoned provides a tremendous defence for its summoner and is able to completely intercept an opponent's physical attack. With enough mastery over this technique, the user can use it or its stronger variations without the need for hand seals. In the anime and according to Sakon and Ukon, this technique boasts an ultimate defence and the fact that Kiba Inuzuka and Akamaru managed to dent it was no small feat.
Combination:Rashomon Jutsus
- Great Dragon Fire:
Name: Fire Release: Great Dragon Fire Technique
Rank: B
Cost: 40
Type: Ninjutsu
Element: Fire
Range: 35 meters
Speed: 200
Power: 300
Handseals Tiger
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skilfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes.
- Delicate Illness Extraction:
Name: Delicate Illness Extraction Technique
Rank: B
Cost: 35
Type: Medical Ninjutsu
Element: N/A
Range: Contact
Speed: 100
Power: 300
Handseals: N/A
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage, if the agent is of lower power than this technique's power. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analysed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
- Healing Technique:
Name: Healing Technique
Rank: B
Cost: 40
Type: Medical Ninjutsu
Element: N/A
Range: Contact
Speed: 250
Power: 150
Handseals: N/A
Description: The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is able to heal lesser wounds like minor cuts, bruises, burns and help circulate blood over an area (or help stop blood flow over an area), though it heals minor wounds it acts quite fast.
- A Rank:
- Triple Rashomon:
Name: Summoning: Triple Rashōmon
Rank: A-rank
Cost: 45
Upkeep: 15
Type: Space Time Ninjutsu
Element: None
Range: 0-70 Meters
Speed: 300
Endurance: 600
Handseals: The technique requires two summoning seals to be completed.
Description: The Summoning: Triple Rashōmon is an upgrade to the standard Summoning: Rashōmon, which — as its name suggests — summons not one, but three menacing Rashōmon. The technique requires two summoning seals to be completed, and these gates serve the same function as the single Rashōmon, but with triple the defence. The first gate takes the attack head-on, the second reduces the attack's power and the third disperses the pressure, causing all attacks that come in contact with it to lose their power before they can be effective. The defensive capabilities of this technique are further boosted by the lack of hand seals required to perform this technique.
Gate 1: 150 Endurance
Gate 2: 200 Endurance
Gate 3: 250 Endurance
- Fire Release:
Name: Katon: Tenrō→ Fire Release: Heavenly Prison
Rank: A
Cost: 50
Upkeep: N/A
Type: Juuinjutsu
Element: Fire Release
Range: 0-50 Meters(User→Target)
Speed: N/A
Power: 500
Handseals: Tiger→Ram
Description: The ones who are subjected to this technique have a formula applied to them, which will prevent them from moulding chakra and from using techniques. It will also drain them of their chakra at a slow but steady rate. If the ones who have the seal on them leaves a certain radius from the applier, then it would cause the victims to burst into flames, burning them to ashes. The user can also ignite the seal at their own free will.However, for people with high amounts of chakra, such as Naruto, they can still mould chakra and use techniques to a certain extent. The techniques used, however, will be severely hampered, and the seal will cause the user in question intense pain, as though their bodies were on fire; if too much chakra is forced out, the formula will set the victim ablaze.
The affected can only utilize 35% of their Chakra.
Cannot Utilize Limited/Restricted Jutsus with the seal applied.
Will burst into flames if you leave a 50 meter range.
The user can trigger at the effects of the Jutsu at will.
Cannot utilize Jutsus higher than B-rank.
Causes intense pain if you try to utilize Chakra beyond the allocated level.
Drawbacks:
Being a fire technique, it cannot work in water, and the victims simply has to submerge themselves in a body of water to use chakra with ease.
Anyone set aflame by this technique can be saved if water is poured over them.
Also, this technique only suppresses normal chakra from within one's body; when enhanced with natural energy gathered externally, one is still able to use chakra. If anyone with the seal applied were able to create a shadow clone, the clone will not bear the seal. The seal will disappear if the user dies.
Combination: Varies!
- Mystical Palm:
Name: Mystical Palm Technique
Rank: A
Cost: 50
Type: Medical Ninjutsu
Element: N/A
Range: Contact
Speed: 200
Power: 300
Handseals: Ox - Tiger
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control.
- Five Elements Seal:
Name: Five Elements Seal
Rank: A
Cost: 45
Type: Fuinjutsu
Element: None
Range: Close
Speed: 200
Power: 300
Description: Five Elements Seal is a technique which produces a powerful seal that is used to block or disturb the target's chakra flow. Once the seal is completed, the target will become unconscious and unable to fight for a short time. Orochimaru performed this technique to tamper with Naruto Uzumaki's seal. The original seal allowed a small amount of the Nine-Tails' chakra to always mix into Naruto's, but the additional seal disturbs this, preventing Naruto from using the Nine-Tails' chakra or even controlling his own chakra properly. This is because an odd-numbered seal creates an imbalance when placed on top of an even-numbered seal. When Orochimaru later notices that the seal has been removed, he remarks that there are very few ninja capable of doing so, like Jiraiya. This Jutsu when used in to seal, blocks off 40% of the Chakra network, while also putting the target at a disadvantage. Their Jutsu potency will suffer a 30% decrease until the seal is removed.
Five Elements Unseal is a direct counterpart technique of Five Elements Seal. This technique can be used to remove fūinjutsu of up to equal power, like its counterpart. The sealing and unsealing techniques have to be purchased/trained separately.
- Iron Armor Seal:
Name: Iron Armour Seal
Rank: A
Type: Fuinjutsu
Cost: 50
Element: None
Range: Contact
Speed: 150
Power: 350
Handseals: Tiger, Rat, Dragon, Monkey, Rat, Tiger, Bird, Rabbit, Snake.
Description: Iron Armour Seal was the fūinjutsu used by Kumogakure to seal Gyūki into its respective hosts.
The seal itself takes the form of the kanji for "iron" (鉄, tetsu) and is usually printed somewhere on the jinchūriki's body: Killer B's right shoulder, and Fukai's chest. Not much else is known about the seal, besides the fact that it was stated by B to be of lower-quality and weaker than the Four Symbols Seal, which was used to seal Kurama inside of Naruto Uzumaki.
- S Rank:
- Multi Shadow Clone Technique:
Name: Taju Kage Bushin no Jutsu (Multi-shadow clone jutsu)
Rank: S
Cost: 80 Chakra for each clone
Upkeep:
Type: Ninjutsu
Element: N/A
Range: Follow Clone Rules
Speed: Follow Clone Rules
Power: Follow Clone Rules
Handseals: Ram
Description: Taju Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin no Jutsu which has been banned by the Yondaime Hokage. This has not stopped many Jounin-level ninja from learning the technique however. Instead of creating several clones, several hundred clones are created. Like normal Kage Bunshin no Jutsu a ninja's chakra is split evenly among the clones when created.
The clones themselves can utilize any Jutsu that the original ninja knows. When the clones finally disperse, any new knowledge they have gained is passed back to the original ninja and to any additional clones. This makes Taju Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added. With the great number of clones in Taju Kage Bunshin, the ninja can effectively learn in a few weeks with a hundred clones what would take one ninja numerous years.
This technique can be used just a few times at day, or the user can be hurt (or even die) because of the several chakra division.
- Puppet Curse:
Name: Kugutsu no Noroi→Puppet Curse
Rank: S-rank
Cost: 60
Upkeep: N/A
Type: Juuinjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: 700
Handseals: Ram→Rabbit→Ram
Description: The user uses this technique to take control of people. It can be activated long after the technique is first applied. The appearance is a red eye with another circle in it resembling the pupil, with four lines stemming from the upper line of the eye and two big thick lines stemming from the side of the eye. This power seems to control the minds of others as it appeared on Kakashi Hatake's forehead, vanished, then took control over his body. The eyes of the person who get caught by this technique turn red while they are being controlled. The technique works in a manner similar to controlling a puppet; using hand motions to guide the target to its destination. With body and mind control, this makes for a rather potent Jutsu.
Cost: 5,000 Ryo
Combination: Varies!
- Quintuple Rashomon:
Name: Summoning: Quintuple Rashōmon
Rank: S-rank
Cost: 70
Upkeep: 25
Type: Space Time Ninjutsu
Element: None
Range: 0-70 Meters
Speed: 350
Endurance: 800
Handseals: Claps Hands-Summoning Seal
Description: While one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an attack as powerful as a Tailed Beast Ball equipped with a Susanoo sword. The defensive qualities of this technique is further boosted by the lack of hand seals required to perform this technique. When the gates are in play, the first few gates are typically used to slow down or complete stop a Jutsu in its tracks. If not then, it is also useful for changing the trajectory of techniques.
Gate 1: 100 Endurance
Gate 2: 120 Endurance
Gate 3: 180 Endurance
Gate 4: 200 Endurance
Gate 5: 200 Endurance
Combination:
- SS Rank:
- Heavenly Transfer Technique:
Name: Heavenly Transfer Technique[/color]
Rank: S
Cost: N/A
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ram
Description: With this technique, the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to any desired destination through a narrow beam, reminiscent of a bolt of lightning. In all instances the technique was shown, the object transported was placed onto a sort of platform.
Although typically restricted to inanimate objects, the technique can be used on living organisms as well, including humans. However, as the body is unable to handle the speed involved in the transfer, they would normally be ripped to shreds as a result. Most notably
only those with extreme durability can survive this technique unaided by some other technique.
400-500 Endurance Minimum Required if transferring a human. Anything below this level and they will be ripped to shreds and die.
At 600 and above the user will suffer minor injuries.
Users can use Special techniques such are Creation Rebirth, Jashinsit Immortality Jutsu to survive the effects. This must be accompanied by at least a minimum of 300 Endurance.
Takes 40 Chakra to Transport Objects Up to 400 Meters.
Takes 60 Chakra to Transport Objects Up to 1000 Meters
Takes 100 Chakra to Transport Objects to a minor Nation
Takes 140 Chakra to Transport Objects to a Major Nation
Requirement:Master Space Time Skill
- Chimera Technique:
Name: Chimera Technique
Rank: SS-rank
Cost: 100 chakra
Type: Kinjutsu/Ijutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ox → Horse → Hare
Description: With this technique, the user is able to combine bodies, KKG, and characteristics into a single body. The user may absorb characteristics onto his own body or the body of another entity. To absorb a KKG into one's own body, the user places their hand on a target and immediately a metallic ooze spills out atop a seal that appears where their hand touches. The ooze spreads quickly over a target and begins to spread completely over the person's body. The ooze is of 150 endurance, has 200 strength and spreads at 300 speed. The user may use this to restrain a target or defend against someone, as it freely can ooze out of their body.
After one post of touching the target, they are able to absorb that user and their KKG into their body, thus exhibiting their KKG without the use, danger and drawbacks of an implant; but only of the techniques themselves.
Creation of Hybrid Creatures- Spoiler:
- In order to create genetically modified creatures, the user must use the ooze to absorb creatures separately, and then pull them together to create a new entity. When this is done, the user has effectively created a new entity with stats like anything else and that is under their complete control. They are summoned like summons, and are under the same rules of summons in terms of stats per rank, skill points etc. For a creature to be created, a custom technique must be made detailing the nature of the creature, and its respective KKG/abilities. The user pays for the creature per its rank as they would for a summon. So an S rank creature technique is purchasing an S rank summon and undergoes the same rules.
-The user cannot absorb traits like higher life force through this technique alone.
-The user is limited to the absorption of four KKG at one time.
-The user is able to absorb dojutsu ONLY if they absorb a person. This does not count as an implant.
-Absorption takes a full post of touch and then a full post of absorption; if the absorption post is heavily disturbed i.e. the person breaks free, the user loses 10 life force.
[0/2 Slots Taken]
Requirements: 5 in Ninjutsu +10 B-rank and above techniques.
Canon Limited & Restricted Techniques:
Please list the Restricted and Limited canon techniques that your character currently has. Each character can have up to 3 Restricted slots, and 4 Limited slots. Once all these slots are filled, you may not apply for any other canon limited slots.
Limited Skills[3/3]
- Juuinjutsu:
Cursed seals are a unique and rare form of jutsu that are used by rare shinobi. They allow the user who is acquainted with them to create them and place them on users. This style is so specialized that one must purchase it seperately in order to utilize it, and once this is done, the user is able to create these seals.
Juinjutsu (呪印術, Viz: Curse Mark Jutsu, Literally meaning: Cursed Seal Techniques) are a type of techniques used to bring someone under the control of the user. By applying a seal to the victim's body, the user brings the victim's abilities and actions under his/her control. With a simple secret hand seal, the user can inflict great mental and physical torment on the victim. The exact workings of juinjutsu are kept secret.These secrets are kept by the user and those that it is shared. Certain Juinjutsu techniques are clan specific and is only known to them. Organizations and the like may also employ the use of Juinjutsu techniques. The curse mark techniques comes in a variety of different forms and may be applied to a person through different means and with different effects. Juinjutsu techiques while similar to Fuinjutsu is actually different in how they work. As such one cannot use a Fuinjutsu seal to remove Juinjutsu techniques or completely stop them. The ability to perform Juinjutsu tecniques is quite a unique skill set to have.
- Sage Mode:
Sage Mode is an empowered state that can be entered by blending natural energy with one's chakra, creating senjutsu chakra. Sage Mode allows users to tap into the natural force of the world, opening up new techniques to them and allowing them to power up existing ones with the new senjutsu chakra. Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work.Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from.
_________
Imperfect Sage Mode
At this stage you are not as versed with Narure Chakra as the true masters are. As a consequences your character must meet a certain criteria. And will also be limited in terms of abilities etc. The user may describe their appearance during this form.
Takes 2 posts to gather Sage Chakra. Must remain still during this time.
Cost -30 Nature Chakra for Sage Mode Upkeep.
The user's physical strength, speed, and Endurance are enhanced. +150 to above stats where applicable.
Can Add +50 Speed or Power/Endurance Or Range to jutsus used while in Sage Mode. Pays 70 nature energy per 50 Stats added.
Must have 420 Chakra Minimum and 230 and above Endurance.
Gains +350 Sejutsu Chakra when using sage mode.
Sensory boosted one hundred meters.
Takes four posts to re-enter sage mode after dropping out of it. Can cut this step in half through the use of Shadow Clone.
Cost 7k Ryo
_________
Perfected Sage Mode
Users that can properly balance their own chakra with natural energy will not experience any animalistic transformations to their body. The one exception is a dark pigmentation around their eyes and the eyes themselves, which usually differ based on where the user learned Sage Mode.
The user's physical strength, speed, And Endurance are enhanced. +225 to above stats where applicable.
Can Add +70 Speed, Power/Endurance or Range to jutsus used while in Sage Mode. Costs 40
Sage chakra per 70 stats added.
Must have 520 Chakra Minimum and 300 and above Endurance.
30 sage energy upkeep
Gains +600 Sejutsu Chakra when in this mode.
Must spend at least 1 post gathering Sage Chakra if mastered.
Adds 300 meters to sensory range.
Cost: 10k ryo
Extra Rules
While gathering nature energy, you cannot use normal chakra or jutsu and must be still.
Clones take one extra turn to gather nature energy but can be used to gather it.
Sage Mode cannot be used in tandem with Version 1 or 2.
Sage mode techniques have +25% stats per rank of tech.
Sage mode techniques should cost sage energy. Techniques only have sage energy truly if they are "Sage Mode" techniques. These techniques at times will also require chakra and/or life force depending.
- Space-Time:
Master Level:
This is the pinnacle of Space Time Ninjutsu usage, and with this level of skill, you can begin to perform even more complex Jutsus. This comes in the form of Restricted or Limited jutsus. You can now potentially manipulate the space time continuum and other such things. At this stage, Jutsus such as Kamui can be performed with this level of skill. Master level Space Time Ninjutsu skill cost 7,000 Ryo. Only when Master level is purchased does it take up one of the slots below.
Limited Jutsu[1/4]
- Heavenly Transfer Technique:
Name: Heavenly Transfer Technique[/color]
Rank: S
Cost: N/A
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ram
Description: With this technique, the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to any desired destination through a narrow beam, reminiscent of a bolt of lightning. In all instances the technique was shown, the object transported was placed onto a sort of platform.
Although typically restricted to inanimate objects, the technique can be used on living organisms as well, including humans. However, as the body is unable to handle the speed involved in the transfer, they would normally be ripped to shreds as a result. Most notably
only those with extreme durability can survive this technique unaided by some other technique.
400-500 Endurance Minimum Required if transferring a human. Anything below this level and they will be ripped to shreds and die.
At 600 and above the user will suffer minor injuries.
Users can use Special techniques such are Creation Rebirth, Jashinsit Immortality Jutsu to survive the effects. This must be accompanied by at least a minimum of 300 Endurance.
Takes 40 Chakra to Transport Objects Up to 400 Meters.
Takes 60 Chakra to Transport Objects Up to 1000 Meters
Takes 100 Chakra to Transport Objects to a minor Nation
Takes 140 Chakra to Transport Objects to a Major Nation
Requirement:Master Space Time Skill
Canon Restricted/Limited Techniques: [0/3]
1. Chimera Technique
2→Fill in Here←
Other
Ryo:300
7820 exp btw
Last edited by Kozai on Tue Feb 26, 2019 8:04 am; edited 8 times in total
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