Limited SS-rank
Techniques
Techniques
- This list consists of canon techniques that are considered SS-rank and above. These techniques will have a limited number of slots. These are typically marked 0/3 and so on until all slots are filled.
- These techniques will count towards your SS-rank and X-rank slots.
- Cannot be bought as part of your village techniques.
- This list will also contain some S-rank techniques.
- This list will be updated as we go along. So be mindful of this.
- If you've purchased any of the jutsus below, please PM myself so the slots may be updated.
Name: Fission
Rank: SS
Cost: 90
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: N/A
Speed: 85% User's
Power: 85% User's
Handseals: None
Description: This technique allows the user to literally split their own body into two identical yet entirely independent duplicates of themselves. Unlike Clone Techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones. However, while split, the user's power is divided. And as such the user's may be unable to use more complex Jutsus. Each half of the Fission has 85% of the stats of the original. If one dies, the other regains the 15% of reduced stats back. When split the user and his clone cannot use techniques of SS or X rank, or those that take a notable amount of extra chakra, like Dust Release.
Combination: Various
Slot: 1/4
*Aramitama
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Name: Rasengan-5000
Rank: A-rank
Cost: 60
Upkeep: 25
Type: Ninjutsu
Element: None
Range: Contact
Speed: User
Power: 500
Handseals: None
Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand. The Rasengan is quite powerful and can be quite advantageous as it requires no hand seals for it to be formed and used in combat. It is also quite a complex Ninjutsu technique, but can be most beneficial to those who masters it.
[Slots=0/4]
Name: Heavenly Transfer Technique[/color] -5000 Ryo
Rank: SS
Cost: N/A
Upkeep: N/A
Type: Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ram
Description: With this technique, the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to any desired destination through a narrow beam, reminiscent of a bolt of lightning. In all instances the technique was shown, the object transported was placed onto a sort of platform.
Although typically restricted to inanimate objects, the technique can be used on living organisms as well, including humans. However, as the body is unable to handle the speed involved in the transfer, they would normally be ripped to shreds as a result. Most notably
only those with extreme durability can survive this technique unaided by some other technique. - 400-500 Endurance Minimum Required if transferring a human. Anything below this level and they will be ripped to shreds and die.
- At 600 and above the user will suffer minor injuries.
- Users can use Special techniques such are Creation Rebirth, Jashinsit Immortality Jutsu to survive the effects. This must be accompanied by at least a minimum of 300 Endurance.
- Takes 40 Chakra to Transport Objects Up to 400 Meters.
- Takes 60 Chakra to Transport Objects Up to 1000 Meters
- Takes 100 Chakra to Transport Objects to a minor Nation
- Takes 140 Chakra to Transport Objects to a Major Nation
Requirement:Master Space Time Skill
[0/3 Slots Taken]
Name: Attack Prevention/Hiding in Surface Technique-5000 Ryo
Rank: S-rank
Cost: 50
Upkeep: 10
Type: Ninjutsu
Element: None
Range: Contact
Speed: 400
Power: 300
Handseals: Ram
Description: With this technique, the user can phase through their surroundings, allowing them to quickly avoid an incoming attack and can travel undetected as well. Using this method of approach, the user can execute a surprise attack to their enemy. The user can however be detected by sensors and other Dojutsu users, albeit things are shown to be circumstantial.
Combination: --
[1/5 Slots Taken]
*Kiseki Oikake
*
Name: Assimilate All Creation Technique-5000 Ryo
Rank: S-rank
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: None Specified
Range: 0-150 Meters
Speed: 300
Power: 350 (Derived Jutsus have their own stats)
Handseals: None
Description: Upon taking on the properties of the targeted object, the user himself becomes completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. They are also able to manipulate any substance similar to what was absorbed, allowing them to mould it into different forms to create various techniques of their own. Should the need arise, they are able to generate more of the emulated substance from their bodies. Keep in mind that the user must meet the conditions before assimilated Jutsus can be used. For example, the user may have developed earth based techniques based on the ability to assimilate themselves. However, these techniques cannot be used on the fly, unless the same substance was again absorbed. As such treat the usage of this technique as a process that must be repeated and not a permanent condition of the user. Techniques developed using the parent Jutsu are however permanently part of the user's arsenal.
Combination: Various.
[0/5 Slots Taken]
Name: Fire Release: Great Fire Annihilation
Rank: SS-rank
Cost: 110
Upkeep 50
Type: Ninjutsu
Element: Fire Release
Range: 100 Meters
Speed: 400
Power: 700
Handseals Horse
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The fire can conquer an eighty meters wide area, with flames equally as high.
Cost: 7,000 Ryo
Slots: 0/5
Name:Raikiri-Lightning Cutter
Rank: SS-rank
Cost: 80 (5000 Ryo to Purchase)
Type: Ninjutsu
Element: Lightning Release
Range: Short Range Contact
Speed: User
Power: 700
Handseals: Ox → Rabbit → Monkey
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused (and blue in the anime).
[Slots] 0/4
Name: Water Release: Water–Heavens Convergence-5000 Ryo
Rank: SS-rank
Cost: 80 Chakra
Upkeep: 30 Per Post
Type: Ninjutsu
Element: Water Release
Range: 0-100 Meters
Speed: 400
Power: 450
Handseals: Tiger → Dog → Monkey → Snake → Boar → Tiger
Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summoning to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
Combination: Summons+Various Jutsus
[1/4 Slots Taken]
*Kiseki Oikake
Name: Water Prison Shark Dance
Rank: SS-rank
Cost: 150
Upkeep: 60
Type: Ninjutsu
Element: Water
Range: 300 Meters(Sphere)
Speed: 500
Power: 500
Handseals:
Description: Using the water released by Great Exploding Colliding Wave which is now a flowing ocean amidst the landscape, the user is able to quickly form an orb out of the water whose borders are where this ocean ends. The water at the far reaches of the previous technique raises straight up, like water walls all around and encloses together creating a water sphere. Once this sphere is created, water is within it, forcing all inhabitants to break free or drown. The inhabitant has two full posts before they will drown. The user is the centre of gravity for the sphere, and the sphere moves according to the movement of the user within it.
For example: If the sphere is 400 meters and I am in the centre, than to get to the edge of the sphere, I would have to go 200 meters in either direction. As the user of the technique moves, the sphere moves, meaning that if I moved fifty meters north, the sphere would move fifty meters north and the opponent would have to out pace the user in order to escape. The durability of the water walls are as normal water. [/color]
[Slots] 0/5
Name: A Thousand Feeding Sharks
Rank: SS-rank
Cost: 140
Type: Ninjutsu
Element: Water
Range: 200 Meters
Speed: 400
Power: 500
Handseals: Bird→Ox→Rat→Monkey→Tiger
Description: This is one of the most chakra exhausting techniques in existence. The user creates an ocean tidal wave which he gives through his mouth and proceeds to rush towards the opponent. The technique can be created from a body of water or from the user's body itself via the mouth. At first sight, the technique appears to be Great Exploding Water Colliding Wave; however the ocean water itself has been molded to consist purely of sharks! These sharks are like his Shark Bullet technique, they are comprised of water and chakra, and quite aggressive. They rush towards the opponent and are able to be used by the user to attack and disarm enemies. This is a technique that, unless coming up against experienced doton users, can wipe out great multitudes and even small villages. The density of the sharks themselves are 300 stats.
[Slots] 0/5
Name: Great Shark Bullet Technique -
Rank: SS-rank
Cost: 100
Type: Ninjutsu
Element: Water
Range: 100 meters
Speed: 400
Power: 400
Handseals: Clap Hands Together → Snake → Technique Specific Seal
Description: The user creates a gigantic shark out of water in the air or environment and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
This technique grows in proportion to the technique that it absorbs. It starts off being 60 meters in length and 20 in width. Depending on the rank of the technique does its growth and strength grow.
Note: This does not count when up against doton techniques. The tecnique grows in size equivalent to its power growth. For every stat it grows in power, it grows in meters to its length and width. CANNOT absorb Senjutsu chakra, unless your character uses senjutsu skill and has it active.
D - +20 to power, speed, size
C - +40 to power, speed, size
B - +80 to power, speed, size
A - +160 to power, speed, size
S - +200 to power, speed, size
SS- +280 to power, speed, size
X-rank- Off Limits
Requires: Level 3 Chakra Absorption Skill
[Slots] 0/5
Name: Infūin: Kai→Yin Seal Release
Rank: SS-rank
Cost: N/A
Upkeep: N/A
Type: Fuuinjutsu
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: N/A
Description: After focusing and storing an amount of chakra over a period of time in the Strength of a Hundred Seal on the user's forehead, the user can release any amount of chakra with this technique by dispersing the seal and pumping the stored chakra back into the user's body. After the stored chakra from the Strength of a Hundred Seal is used, if there is any leftover chakra, the user may use it to re-form the seal. After releasing the chakra from the seal, the user is able to use unique techniques. Those that can be inaccessible without the use of such a seal.
- The Yin Seal can store up to +500 Chakra. But is only accessible when the seal is activated.
- Must document storing the Chakra In Character. Can Store 100 Chakra per topic, takes up to 4 posts, no less than 300 Words long.
- If the Chakra is used up, then the user must again store more Chakra. This can be to either replenish the difference that was lost or completely restart the whole process.
- Your normal Chakra reserve must have been replenished, before you can begin to store Chakra in the Yin Seal again.
Combination: Creation Rebirth & Strength of a Hundred+5 in Medical Ninjutsu
Requirements: 5 in Fuuinjutsu. Character must have 10 Fuuinjutsu techniques of B-rank and above.
[0/4 Slots]
Name: Earth Release: Ultralight-Weight Rock Technique
Rank: SS-rank
Cost: 150
Upkeep: 50
Type: Ninjutsu
Element: Earth
Range: Close Contact
Speed: 500
Power: 700
Handseals: N/A
Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability. The user can use this technique to lift enormous objects that they normally wouldn't be able to such as a meteorite or an entire island.
Requirements: Lightweight Rock Technique
[Slots] 0/4
Name: Earth Release: Light-Weight Rock Technique
Rank: SS-rank
Cost: 90
Upkeep: 40
Type: Ninjutsu
Element: Earth
Range: Close Contact
Speed: 400
Power: 500
Handseals: N/A
Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter. The atmosphere, along with their body, can be lightened in order to take flight and increasing their manoeuvrability. With enough practice, the user can control their flight through the sky with specific bodily movements. However, a consequence of using this technique on oneself or another individual is a decrease in the physical force of the affected person's attacks.
Requirements: Lightweight Rock Technique
[Slots] 0/4
Name: Earth Release: Ultra-Added-Weight Rock Technique
Rank: SS-rank
Cost: 80
Upkeep: 40
Type: Ninjutsu
Element: Earth
Range: Close Contact
Speed: 400
Power: 500
Handseals: N/A
Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks. Can increase the force behind attacks by +200. This is not in addition to the jutsu's power.
Requirements: Lightweight Rock Technique
[Slots] 0/4
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