The Clan Wars!

Would you like to react to this message? Create an account in a few clicks or log in to continue.

The legendary struggle of ancient clans for the sacred power of chakra.

Log in

I forgot my password

Latest topics

» MEGA//Sehnsucht; animanga original fantasy, jcink
Taijutsu Techniques EmptyTue Jun 11, 2019 11:11 am by Guest

» Aeipathy - An Ancient World RP
Taijutsu Techniques EmptySat Jun 08, 2019 8:57 am by Guest

» Unknown Lands RP : Multiverse RP!
Taijutsu Techniques EmptyThu May 30, 2019 10:56 am by Guest

» Stick n Move
Taijutsu Techniques EmptyTue May 28, 2019 7:31 pm by Bebi

» Naruto Mythos (Mention Aries)
Taijutsu Techniques EmptyTue May 14, 2019 8:58 pm by Aries

» Leap
Taijutsu Techniques EmptySun May 12, 2019 8:56 am by Uchiha Izanagi

» Letony's Customs
Taijutsu Techniques EmptySat May 04, 2019 2:48 pm by Letony

» Konowari Weapons
Taijutsu Techniques EmptySat May 04, 2019 2:43 pm by Letony

» Ezekiel's Technique Locker
Taijutsu Techniques EmptySat May 04, 2019 2:11 pm by Ezekiel Gale

Word Counter

Words: 0

Word Counter v2

Staff Bar


Top posting users this week

No user

Top posting users this month

No user

2 posters

    Taijutsu Techniques

    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Taijutsu Techniques

    Post by Noet Sun Feb 24, 2019 2:21 pm

    Name: Enclosing Circle
    Rank: C
    Cost: 30
    Upkeep: 15
    Type: Taijutsu
    Element: N/A  
    Range: 5 - 10 M Radius  
    Speed: User Stat  
    Endurance: User Stat +70 (Taijutsu Boost, only applied to the perimeter)
    Handseals: N/A
    Description: This is a simple Taijutsu technique where the user starts off by creating a perimeter around the area or opponent with their own speed, once the first lap is complete the technique begins and the rate of movement allows for no exits for any with a speed lower than the user's. When in affect, the user's appearance becomes distorted and can even disappear to those whose speeds are lower than the user's.  

    The Taijutsu boost is only applied to the perimeter, thus if the user's endurance is 100 and the boost is + 70 then the Perimeter is 170. If an object or opponent is able to pierce through the 170 perimeter then the user's endurance off 100 will be pierced next if Rp permits. In the event that Sage Transformation is used in addition to this technique and all derivatives add +40 chakra.
    Combination: All Arts


    Name: Earth Release: Enclosing Circle
    Rank: B
    Cost: 40
    Upkeep: 20
    Type: Taijutsu
    Element: Earth  
    Range: 5 – 20 M Radius
    Speed: User Stat + 75 (Taijutsu Boost)
    Endurance: User Stat + 75 (Taijutsu Boost, only applied to Perimeter)
    Handseals: N/A
    Description: This Taijutsu technique is derived from the "Enclosing Circle" technique wherein the user creates a perimeter around an area or opponent with their own speed, like the original once the first lap is complete the technique begins and the rate of movement then allows for no exits for any with a speed lower than the user's. Like the original, it has the same weakness.

    Where the two differ is that this technique ups the speed in comparison to the original and the user uses Earth Release Chakra to kick up a visually impairing cloud of dirt and pebble-like debris on either side of the them as they run, they cannot be seen by normal viewing methods, thus creating a two-fold defense. If the "Enclosing Circle" technique is already in play then this technique can be utilized with the addition of +10 chakra and for the remainder of its duration the upkeep cost follows this technique.  
    Combination: All Arts


    Name: Earth Release: Enclosing Circle Striking Method
    Rank: A
    Cost: 80 + 40 (Two Techniques in one)
    Upkeep: 20
    Type: Taijutsu + Spacetime-Ninjutsu  
    Element: Earth
    Range: 5 – 20 M  
    Speed: User Stat + 85
    Endurance: User Stat + 85
    Handseals: N/A
    Description: This Taijutsu technique is derived from the "Earth Release: Enclosing Circle" technique wherein the user creates a perimeter around an area or opponent with their own speed, like the original once the first lap is complete the technique begins and the rate of movement then allows for no exits for any with a speed lower than the user's. Like the derivative, in the process the user kicks up a visually impairing cloud of dust and pebble-like debris on either side of them. This also shares the same weakness as both that it is derived from.

    Where this differs from the other two is first a Shadow Clone or a variant is created mid run alongside of the user either inside the perimeter where the enclosed person can can see the perimeter shrink by 5 Meters or outside of the perimeter where it increases by 5 Meters without alerting the enclosed opponent(s).  Flying Thunder God Marked shinobi tools are then thrown at the opponent wherein the effects of that technique can be applied by either the clone or the user, instead of the Earth Release: Enclosing Circle dispersing it and its costs will be picked up by whoever stays.
    Combination: All Arts  


    Last edited by Noet on Mon Feb 25, 2019 2:14 pm; edited 1 time in total (Reason for editing : Jackal made me add in "In the event that sage Transformation is used in addition to this technique add +40 chakra")
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Mon Feb 25, 2019 12:15 pm

    For the earth styled techniques is there a fighting style tied to them?
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Mon Feb 25, 2019 1:04 pm

    No, there is no fighting style currently made. I just figured earth Release Chakra concentrated to the feet would create a dust cloud behind them.

    If you wanted a style created then i guess you can use the first technique as the style since the other two are derivatives, like shadow clone and earth release shadow clone.
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Mon Feb 25, 2019 1:19 pm

    Okay that's good with me. Approved
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Fri Mar 08, 2019 10:09 pm

    Name: Wind Release: Double Up
    Rank: B
    Cost: 40
    Upkeep: N/A
    Type: Taijutsu
    Element:  Wind
    Range: 0 - 20 M
    Speed: User's Speed
    Power: 280 + 125 (Taijutsu Bost)
    Handseals: N/A
    Description: This is a Taijutsu technique characterized by two simple punches. Whether the opponent is within range of contact with the users fists does not matter because the punches are infused with Wind Release chakra that once punches are thrown releases fists of razor sharp compressed wind. When they make contact with anything they explode in a 10 M radius of these same winds, if they don't they continue to the end of the range where they disperse without an explosion.

    Combination: All


    Name: Wind Release: 4-Star Scatter Shot
    Rank: A
    Cost: 50
    Upkeep: N/A
    Type: Taijutsu
    Element:  Wind
    Range: 0- 20 M
    Speed: User's Speed + 85 (Taijutsu Boost)
    Power: 380 + 85 (Taijutsu Boost)
    Handseals: N/A
    Description: This Taijutsu technique is a derivative of the Wind Release: Double Up wherein instead of being characterized by two simple punches this one instead throws four. Like before, whether the opponent is within range of contact with the users fists does not matter because the punches are infused with Wind Release chakra that once the punches are thrown releases fists of razor sharp compressed wind. When they make contact with anything they explode in a 10 M radius of winds, if they don't they continue to the end of the range where they disperse without an explosion.

    Combination: All


    Name: Wind Release: All for One
    Rank: S
    Cost: 60
    Upkeep: N/A
    Type: Taijutsu
    Element:  Wind
    Range: 0 - 20 M
    Speed: User's Speed + 100 (Taijutsu Boost)
    Power: 580 + 100 (Taijutsu Boost)
    Handseals: N/A
    Description: This Taijutsu technique is a derivative of the Wind Release: Double Up wherein instead of being characterized by two simple punches this one instead throws 6. Unlike the original, these 6 punches are thrown so quick that the air displaced by them sends them at once and they appear to be as one single large fist. Due to being wind release chakra the inner fists are invisible to the naked eye, but the single giant fist is not leaving the inner one's as a surprise. Once contact is made with the giant fist the explosion occurs, then the six smaller ones continue until the range ends or they make contact with something in which at that point they will explode.

    Combination: All


    Last edited by Noet on Sun Mar 10, 2019 12:09 pm; edited 1 time in total
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Sun Mar 10, 2019 11:56 am

    Name: Wind Release: Double Up
    Rank: B
    Cost: 40
    Upkeep: N/A
    Type: Taijutsu
    Element:  Wind
    Range: 0 - 20 M
    Speed: User's Speed
    Power: 280 + 125 (Taijutsu Bost)
    Handseals: N/A
    Description: This is a Taijutsu technique characterized by two simple punches. Whether the opponent is within range of contact with the users fists does not matter because the punches are infused with Wind Release chakra that once punches are thrown releases fists of razor sharp compressed wind. When they make contact with anything they explode in a 10 M radius of these same winds.





    Okay. For this i just need to know if those wind tunnels!!!!! continue on their path after if they miss.






    Name: Wind Release: 4-Star Scatter Shot
    Rank: A
    Cost: 50
    Upkeep: N/A
    Type: Taijutsu
    Element: Wind
    Range: 0- 20 M
    Speed: User's Speed + 85 (Taijutsu Boost)
    Power: 380 + 85 (Taijutsu Boost)
    Handseals: N/A
    Description: This Taijutsu technique is a derivative of the Wind Release: Double Up wherein instead of being characterized by two simple punches this one instead throws four. Like before, whether the opponent is within range of contact with the users fists does not matter because the punches are infused with Wind Release chakra that once the punches are thrown releases fists of razor sharp compressed wind. When they make contact with anything they explode in a 10 M radius of winds.



    Same as the first one.






    Name: Wind Release: All for One
    Rank: S
    Cost: 60
    Upkeep: N/A
    Type: Taijutsu
    Element: Wind
    Range: 0 - 20 M
    Speed: User's Speed + 100 (Taijutsu Boost)
    Power: 580 + 100 (Taijutsu Boost)
    Handseals: N/A
    Description: This Taijutsu technique is a derivative of the Wind Release: Double Up wherein instead of being characterized by two simple punches this one instead throws 6. Unlike the original, these 6 punches are thrown so quick that the air displaced by them sends them at once and they appear to be as one single large fist. Due to being wind release chakra the inner fists are invisible to the naked eye, but the single giant fist is not leaving the inner one's as a surprise. Once contact is made with the giant fist the explosion occurs, then the six smaller ones continue until the range ends or they make contact with something in which at that point they will explode.

    Combination: All


    Dis one is good.
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Sun Mar 10, 2019 12:06 pm

    My bad, yes they continue even if missed. I'll add it for both.
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Sun Mar 10, 2019 12:09 pm

    Edited accordingly
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Wed Mar 20, 2019 1:23 pm

    Cool. Approved
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Wed Mar 20, 2019 2:33 pm

    Name: Earth Release: Quake
    Rank: B
    Cost: 40
    Upkeep: 20  
    Type: Taijutsu
    Element: Earth
    Range: 10 M Radius
    Speed:  User's Speed
    Power: 390
    Handseals: N/A
    Description: This is a simple Taijutsu technique that is characterized by the user stomping the ground with their foot. By doing so Earth Release chakra is sent into the ground or surface causing it to shake violently, anyone caught within range standing on the same surface will be knocked off of their feet if their base strength is not equal to or lesser than this techs power. If a person's endurance is equal to or greater than this tech then they will still feel the shaking but not enough to be knocked off of their feet.

    Combination: All


    Name: Earth Release: Fault Line  
    Rank: A
    Cost: 50
    Upkeep: 25
    Type: Taijutsu
    Element: Earth
    Range: 10 M Radius & 10 M below the surface
    Speed: User's Speed
    Power: 480
    Handseals: N/A
    Description: This Taijutsu technique is a derivative of the Earth Release: Quake technique wherein the user stomps on the ground causing it to shake violently and capable of knocking those with a base strength less than or equal to the techniques power off of their feet. Additionally, this technique creates a pit of jagged and harmfully displaced rocks 10 M below the surface that was affected. By performing the Earth Release: Quake technique following after this technique the surface will break through causing anyone within radius to first be knocked off of their feet then plummet 10 M below into jagged and rugged rocks, they strength of the rocks down there is equivalent to the power of this tech, if this technique is not followed up then the ground will break on the second post after this techs activation.  

    Combination: All



    Name: Earth Release: Pit
    Rank: S
    Cost: 60
    Upkeep: 30
    Type: Taijutsu
    Element: Earth
    Range: 20 M
    Speed: User's Speed
    Power: 580
    Handseals: N/A
    Description: This Taijutsu technique is a derivitative of the Earth Release: Quake technique which causes the earth to shake violently and knock anyone whose endurance is less than the power of the technique to their feet. Where it differs from the parent technique is that in the act of the stomping ground and causing it to shake at the same time a fissure opens in the ground revealing a pit of jagged and dislodged rocks 20 M below the surface that was affected. As a result, any with a base strength equal to or lower will not only be knocked off of their feet but subjugated to falling into the pit, in the event that a person's endurance is higher than the power of this technique then they will have an opportunity to make a move before the ground breaks.

    Combination: All


    Last edited by Noet on Thu Mar 21, 2019 12:28 pm; edited 1 time in total
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Thu Mar 21, 2019 10:31 am

    Name: Earth Release: Fault Line  - Shouldn't it be strength vs the power since that would make sense when it comes to if they can withstand the shockwave?
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Thu Mar 21, 2019 11:23 am

    STRENGTH VS ENDURANCE

    1. Ah, this one is fun too. So, how strong before I can squash someone, you might ask? Well, in Naruto, just as people can potentially be freakishly strong, they can also be freakishly durable. We must counteract vast strength potential with vast durability potential; and we have. So these two stats mirror one another, to put it simply. For example, someone who has 100 endurance, can withstand blows of someone up to 100 strength. Whatever the 100 strength can throw, pick up, or dish out directly, the person of 100 durability can take. If both are equal, they cancel each other out. You can still hit and slightly hurt them, but nothing major by direct blows of strength.

    Possibly, and I don't mind changing it, I was just basing it off the stat system. Everything on there was v. Endurance so I thought an indirect strike would be versus it. Let me know though.
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Thu Mar 21, 2019 12:16 pm

    the only reason i didn't go by that was because endurance doesn't really affect your balance in my eyes, but i've been known to be wrong. If you wouldn't mind could you make it strength vs power please?
    Noet
    Noet



    Kage
    Chakra Pool : 0
    Posts : 139

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Noet Thu Mar 21, 2019 12:28 pm

    Edited accordingly on them all.
    Mo-ri Dan
    Mo-ri Dan



    D
    Chakra Pool : 0
    Posts : 92

    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Mo-ri Dan Thu Mar 21, 2019 2:11 pm

    Ty. Approved

    Sponsored content


    Taijutsu Techniques Empty Re: Taijutsu Techniques

    Post by Sponsored content


      Current date/time is Mon May 13, 2024 1:55 am