Character Profile
Name: Momochi Benkei
Age: 18
Clan: Jashinsim Clan
Land:Amegakure
Ninja Rank: A-Rank (See Baonus)
Character Development
Friends:
followers of Jashinsim
fellow ninja that respect him
Enemies:
followers of Jashinsim
fellow ninja that disrespect him
Misc:
- Spoiler:
Holiday Bonus
1. 15,000 Ryo
2. 7,000 Exp
3. Free Rank [Only if your character is below S-rank] going to a rank
4. 30 Free rank up points [For those unable to rank up]
5. 4 Free roll on the lottery [No need to wait 48hrs]
6. Have fun with it.
SITE OPENING BONUS
Hello and welcome. Below are a few things to help you get on your way. From the list below you can only choose up to 3 bonuses. This will be for a limited amount of time. The site opening bonus will run for the first month. Staff may choose to extend this, but once its gone its gone. Happy Rping.
+20,000 Ryo
+75 Stats
+2 Skill Points
Combat Ability
Ninja SkillsNinjutsu: 5
Taijutsu: 3
Genjutsu:3
Bukijutsu: 5
Fuinjutsu: 1
Kugutsu:
Medical Ninjutsu:
- Spoiler:
14 base + 1 for not having element + 2 bonus=17
Statschakra 50 (nin) + 15+ 5 = 70
speed: 50
str:
end: 30
Strength:250
Speed: 300
Endurance: 225
Chakra:50
Life Force: 250
[spolier= the math]
Str: 50 (base) + 200 (point placement) +50 (bonus)= 300
spd: 50 + 200 (point placement) + 25 (boost) + 50 (skill bonus) =325
End: 50 + 175 (point placement) + 50 (lifeforce stat boost)+ 30 (skill bonus)= 205
ArsenalElements: N/A
Chakra:
Weapons & Items:
necklace with sysmbol of jashin on it
10x Shurikens
10x Kunai
10x Senbon
2 Basic Katana
20 Meters of Wire
1 Nail File
Jutsu:
- S-Rank:
1.Name: Curse Technique: Death Controlling Possessed Blood
Rank: S
Cost: 60 chakra
Upkeep:N/A
Type: Ninjutsu/Kinjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals:
Description: The technique requires two special conditions: One being that the user must have drawn an insignia of Jashin on the ground in his own blood, to which he must remain in the center for the technique to function properly. The other being him to acquire and ingest the blood of his intended victim. Once ingested, his skin then turns black with white markings which makes him look like a skeleton, a symbol of absolute death. This serves as the link between him and his victim.
Once his sacrificial ritual takes place, the victim is linked with the user until he either steps or is forced out of the circle. Any kind of injury that the user inflicts upon himself (or the injury they inflicted on him) is reciprocated on his target, be it a mere scratch to a pierce in the heart. If the user is forced to step out of the circle, the link is temporarily broken and the victim is set free, but only as long as the user has stepped out of the circle's reach. Basically, this technique makes the user a living voodoo doll. This technique is a one way curse. Only the one using this tech can inflict damage onto the other. This means that if someone was to try and cut of their head to stop said jashinist at the cost of their life, it would not cut off the jashinist's head.
Combination: N/A
- A-Rank:
(5x500=2500)
1. Name: Eye Mind Reading
Rank: A-rank
Cost: 45
Type: Ninjutsu
Element: None
Range: 0-15 Meters
Speed: 250
Power: 300
Handseals: Eye Contact
Description: By subtly weaving signs with their eye, the user can delve into the mind of their target through eye contact without them noticing. This can also be used on a target that is currently reading the user's mind. The user is even able to perform this on themselves to restore or remove information in their own mind.
2. Name: Killing Intent
Rank: A-rank
Cost: 45
Type: Ninjutsu
Element: None
Range: 20 Meters
Speed: 200
Power: 350
Handseals: None
Description: Killing intent is simply the user exuding pure killing intention, and having it affect their opponent, themselves, and others around them, up to the point of paralyzing them with fear. When the killing intent is particularly strong, it can even give the victim visions of their own gruesome death. This can cause killing intent to be confused with a Genjutsu, despite it not being a technique at all. This technique lasts for one post, and the opponent can overcome it if they don't fear death.
3. Name: Clone Great Explosion
Rank: A-rank
Cost: 50
Type: Ninjutsu
Element: None
Range: Follow Clone Rules
Speed: User Speed
Power: 350
Handseals: Clone Seal
Description:The clone looks like a normal shadow clone, that allows the user to get it close to the target without them expecting anything besides a normal attack, or the target might even close in willingly to try to attack the clone. Using multiple tricks and diversionary tactics to disguise the nature of the clone can make this technique more likely to be effective. This Jutsu requires the user to first possess the basic Shadow Clone Jutsu. The explosion has a range of 12 meters when it goes off.
4. Name: Multiple Shadow Clone Technique
Rank: A-rank
Cost: 50
Type: Ninjutsu
Element: None
Range: Clone Rules
Speed: User Speed
Power: 350
Handseals: Clone Seal
Description: This technique is essentially a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred clones (or a number of equal grandeur). Few people are able to use this technique effectively, due to the large amount of chakra it consumes.However, this weakness is not an issue to some Shinobi, due to their massive chakra reserves. Having such reserves allows them to create numerous clones while maintaining a decent supply of chakra in each one.
5.Name: Shadow Clone Technique
Rank: A-rank
Cost: 80
Type: Ninjutsu
Element: None
Range: Follows Clone Rules
Speed: Follow Clone Rules
Power: Follow Clone Rules
Handseals: Clone seal or Tiger seal
Description: Similar to the basic clone technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, or Rinnegan. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
- B-Rank:
(2750)
Name: Needle Hell
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 250
Power: 300
Handseals: N/A
Description: After using Needle Jizō to extend their hair around their body, the user shoots a barrage of hardened hair needles towards their opponent. The hairs themselves are strong enough to pierce through and destroy boulders.
Name: Needle Jizō
Rank: B-rank
Cost: 35
Type: Ninjutsu
Element: None
Range: 0-5 Meters
Speed: 250
Endurance: 300
Handseals: Tiger → Horse → Boar → Ram → Rat → Snake
Description: This is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. In addition, if activated in response to an opponent's attack, it can also be used as a counter. The hair is made hard enough that it can withstand blows from certain types of weapons such as arrows.
Name: Murderous Grasp
Rank: B-rank
Cost: 40
Type: Ninjutsu
Element: None
Range: 30 Meters
Speed: 200
Power: 280
Handseals: Tiger → Boar → Monkey → Tiger
Description: This technique uses a metal string strengthened with chakra to make a thread capable of constricting a target and cutting through steel with little difficulty. The user can also use the wire to form complex string figure design with his hands, and launch the figure from the string as a powerful cutting attack. The user must have pre-existing wires before the Jutsu can work. This means one cannot magically have wire if it was never bought.
Name: Demonic Illusion: Double False Surroundings Technique
Rank: B
Cost: 60
Upkeep: 20
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 300
Handseals: 1 of 5 sense triggers
Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realise that a second is in place.
Name: Demonic Illusion: Descending Hell Technique
Rank: B
Cost: 30
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 300
Handseals: Boar → Dog → Bird → Monkey → Ram, 1 of 5 sense triggers
Description: This technique causes the illusion of a tremendous ball of fire falling from the sky into a designated area. The targets involved in the illusion literally feel the ball's hot temperature getting closer.
Name: Demonic Illusion: Tree Binding Death
Rank: B
Cost: 30
Type: Genjutsu
Element: N/A
Range: 70 Meters
Speed:
Power: 330
Handseals: Dog → Snake → Monkey → Ox → Tiger, 1 of 5 sense triggers
Description: The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree.
Name: Unknown Fire
Rank: B
Cost: 30
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 300
Handseals: Visual trigger
Description: This genjutsu is cast by pointing at the opponent and a faded purple wave is released from the finger that when it reaches the target, causes them to see a ring of blue fire around them and then see themselves ignite with blue flames.
Name: Leaf-style Willow
Rank: B
Cost: 30
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 300
Handseals: Visual trigger
Description: The user waves their sword back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down.
Name: Rockslide Genjutsu
Rank: B
Cost: 40
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 300
Handseals: Area trigger
Description: This technique casts an illusion on multiple targets, making them perceiving multiple large explosions going off. From this, the victims will see the ground around them collapsing, disorienting them and leave them confused and in a panic.
Name: String Bean Binding Illusion
Rank: B
Cost: 30
Type: Genjutsu
Element: N/A
Range: 50
Speed:
Power: 350
Handseals: Dog → Hare → Snake → Ram, 1 of 5 sense triggers
Description: The user makes themselves disappear while the target sees several bean vines growing from the ground. These vines bind the victim's body, lifting them into the air. Then, a bean pod raises and opens to reveal the user, ready to strike.
Name: Leaf Strong Whirlwind
Rank: B-rank
Cost: 20
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range: 20 Meters
Speed: User
Power: User
Handseals: N/A
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. In the anime, it also creates a powerful whirlwind around the user, which can be used to attack multiple opponents at once.
Requirement: Leaf Whirlwind/Strong Fist
- C-Rank:
(2250)
1Name: Chakra Threads
Rank: C-rank
Cost: Per rank
Type: Ninjutsu (Puppetry)
Element: None
Range: 50 Meters
Speed: 200
Power: 50
Handseals: N/A
Description: These strings are constructs made from very concentrated chakra so, they can be seen by people besides the user. A skilled user can suppress the chakra so that the strings become invisible, as Chiyo did with the Manipulating Attack Blades to sneak a string to bind Hiruko's iron tail. These strings essentially act as an extension of the user which allows them to manipulate whatever is attached to their strings such as hidden weaponry in a puppet as they please. Chakra can also be transferred via the strings, such as to activate techniques that the puppets can use.[4] The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things.
Name: Flying Nail Mist Soaring
Rank: C-rank
Cost: 30
Type: Ninjutsu
Element: None
Range: 40 Meters
Speed: 180
Power: 200
Handseals: Ram
Description: The user exhales a flying stream composed of hundreds of very small nails from their mouth. This technique can catch an unsuspecting opponent off guard due to the sudden bombardment of flying nails. The Jutsu can of course be rather lethal if not dealt with properly.
Name: Empty Cicada Shell Technique
Rank: C-rank
Cost: 25
Type: Ninjutsu
Element: None
Range: 50 Meters
Speed: N/A
Power: N/A
Handseals: Ram
Description:This is a ninjutsu used by Jigumo that allows the user to project their voice from any direction. This is generally used to confuse their opponents about their real position when talking to them.
Name: Flower Petal Escape
Rank: C
Cost: 40
Upkeep:10
Type: Genjutsu
Element: N/A
Range: 25
Speed:
Power: 250
Handseals: Tiger → Boar → Tiger → Horse → Ox, Visual trigger
Description: When trapped inside of a genjutsu or wishing to appear trapped, the user uses this technique to dissolve their body into lots of flower petals which then consume the enemy's body.
Name: Mirage
Rank: C
Cost: 40
Upkeep:10
Type: Genjutsu
Element: N/A
Range:0-50m
Speed:
Power: 250
Handseals: Visual trigger
Description: The user performs a visual movement, typically stomping. The point-of-impact releases an explosion of pink flowery mist that envelopes the area and makes it extremely difficult for opponents to see the user as they strike. The target must be within 25 meters before the jutsu takes effect. Once the Genjutsu takes effect, then AOE spans to 50 meters.
Name: Mist
Rank: C
Cost: 40
Upkeep:10
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 200
Handseals: Tiger, 1 of 5 sense triggers
Description: Once caught within a genjutsu through any of the 5 senses, the user tricks their foe into thinking they have used the Hidden Mist technique. Yet this genjutsu only affects the opponent's sight, it covers a large distance and is difficult to see through.
Name: Hazy Genjutsu
Rank: C
Cost: 40
Upkeep:10
Type: Genjutsu
Element: N/A
Range: 50
Speed:
Power: 250
Handseals: Visual trigger
Description: This technique casts an illusion on the enemy that blurs the target's vision of the entire area. In addition, it causes the victim to react as though they're sinking in quicksand, effectively immobilising the target. Can be cast once the targets are within 50m of the user.
Name: Sly Mind Affect Technique
Rank: C
Cost: 40
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 50
Speed:
Power: 250
Handseals: 1 of 5 sense triggers
Description: This technique allows the user to change the enemies' sense of direction as they see fit. When this technique was evoked, the enemy was forced to walk around continuously in circles by making it seem as if they're walking straight to their desired destination.
Name: Cat Genjutsu
Rank: C
Cost: 40
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 25
Speed:
Power: 275
Handseals: Ox → Boar → Horse → Clap hands, Sound trigger
Description: The user uses a genjutsu where the whole place changes inside the target's mind. A new scenery and offensive ninneko are created illusory to fight the victim inside their head.
Name: Demonic Illusion: False Surroundings Technique
Rank: C
Cost: 40
Upkeep: 15
Type: Genjutsu
Element: N/A
Range: 100
Speed:
Power: 200
Handseals: 1 of 5 sense triggers
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Name: Shadow of the Dancing Leaf
Rank: C-rank
Cost: 10
Upkeep:
Type: Taijutsu
Element:
Range: 20 Meters
Speed: User
Power: User
Handseals:N/A
Description: A technique used to appear behind an airborne opponent, mimicking how their body is positioned, just like a leaf that dances in the air is followed by its shadow. While harmless on its own, it is used as a stepping stone to perform techniques such as the Front Lotus and the Lion Combo. The technique is usually preceded by a swift upper kick that will launch the target into the air.
Requirement: Strong Fist
Name: Lion Combo
Rank: C-rank
Cost: 10
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range: 20 Meters
Speed: User
Power: User
Handseals: N/A
Description: First, the user kicks the opponent into the air, then shadows behind them with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults, ending it with a kick to the stomach. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable.
Requirement: Shadow of Dancing Leaf & Strong Fist
Name: Leaf Great Whirlwind
Rank: C
Cost: 10
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range: 20 Meters
Speed: User
Power: User
Handseals: N/A
Description: The Leaf Great Whirlwind is a technique that involves a series of kicking attacks. The user starts off by going for swift low kick, to a kick to the gut, to a high jump kick, before ending the attack with a heel drop. As the rotation speed picks up, the user gains buoyancy, which they use to shift into gradually higher attacks.
Requirement: Strong Fist-Leaf Whirlwind
Name: Leaf Great Flash
Rank: C-rank
Cost: 10
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range: 20 Meters
Speed: User
Power: User
Handseals: N/A
Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send his opponent flying away.
Requirement: Strong Fist
Name: Leaf Gust
Rank: C-rank
Cost: 10
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range: 15 Meters
Speed: User
Power: User
Handseals: N/A
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick to hit the opponent.
Requirement:Strong Fist
- D-Rank:
(1000)
Name: Generic Sealing/Unsealing Technique
Rank: D
Cost: 20
Type: Fuuinjutsu
Element: -
Range: Close
Speed: 200
Power: 100
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Name: Generic Sealing
Rank: D
Cost: 10 Chakra
Type: Fuinjutsu
Element: n/A
Speed: 100
Power: 100
Range: Close
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Storing jutsu requires chakra consumption 1.5x greater than the normal jutsu cost, and must be done during a battle thread. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Name: Body Flicker Technique
Rank: D
Cost: 15
Type: Ninjutsu
Element: N/a
Range: -
Handseals: Ram
Speed: Boosts user's Speed by 30
Power: 100
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
Name: Genjutsu Kai
Rank: D-S
Cost: --
Type: Genjutsu
Element: N/A
Range: 0
Speed: 0
Power: 0
Handseals: Kai
Description: Genjutsu Kai is a technique for canceling genjutsu. Once the user has learned that they are trapped within a genjutsu, they perform the Kai handseal and mold enough chakra to negate the opponent's chakra affecting their senses. To cancel the genjutsu, the user must match the opponent's ranked technique chakra. Meaning, if an A Rank technique is used on you, you must use A Rank chakra to negate it. Alternatively, this technique can be used on allies stuck in genjutsu by touching them and pulsing your chakra through them. Naturally, the genjutsu skill is required to use Genjutsu Kai.
Name: Mist Servant Technique
Rank: D
Cost: 40
Upkeep: 10
Type: Genjutsu
Element: N/A
Range: 50
Speed:
Power: 150
Handseals: Area trigger
Description: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the mist. Kunai knives are added to this technique, by throwing them to match illusions movement, making them seem real. As the clones continue to multiply rapidly, the victim will eventually be worn down.
Name: Demonic Illusion: Hell Viewing Technique
Rank: D
Cost: 20
Upkeep:10
Type: Genjutsu
Element: N/A
Range: 30
Speed:
Power: 150
Handseals: Snake → Rat, Visual trigger
Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Name: Kai ~ Release
Rank: D-rank
Cost: 15
Type: Ninjutsu
Element: N/A
Range: Close
Speed: 150
Power: 200
Description: Kai is a Ninjutsu which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Dynamic Entry
Rank: D
Cost: 5
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range: 15 Meters
Speed: User
Power: User
Handseals: N/A
Description: The technique is basically the user performing a jump kick into their opponent's face. Might Guy is known to throw a weapon, such as a kunai, at the enemy to distract them while he takes advantage of their blind spot in order to land the blow. It is obviously difficult to counter as it was able to bypass Jiraiya's defence.
Requirement: Strong Fist
Name: Leaf Whirlwind
Rank: D
Cost: 5
Upkeep: N/A
Type: Taijutsu
Element:
Range: 15 Meters
Speed: User
Power: User
Handseals: N/A
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint. The technique can also be used in the form of a spinning-roundhouse kick through the air, either alone or in unison with another user for more efficiency.
Requirement: Strong Fist
Name: Leaf Gale
Rank: D
Cost: 5
Upkeep: N/A
Type: Taijutsu
Element: N/A
Range[/] 10 Meters
Speed: User
Power: User
Handseals: N/A
Description: A simple, yet efficient attack that involves the user aiming at the opponent's leg and knocking them off their feet with a swift rotating kick.
Requirement: Strong Fist
- E-Rank:
100
Henge no Jutsu- Transformation Technique
Bunshin no Jutsu- Clone Technique
Kawarimi no Jutsu- Body Replacement/Substitution Technique
Cloak of Invisibility Technique
Rope Escape Technique
Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.
Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Element: None
Range: Close
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.
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