Sabure Clan
Name: Sabure Clan
Founder: Sabure Rize
Location: Kusagakure
Allegiance: Kusagakure
History: The Sabure clan is thought to be a new clan in modern times, but their history goes back further as many of its members are living descendants of the Shinsei clan. Progenitors of the modern jinchūriki system, it was for these abilities of the clan's forefathers and compassion toward the Tailed Beasts that they became feared both by the Senju and Ootsutsuki. Ultimately, it would be at the hand of the latter that the Shinsei were nearly wiped from existence, but the few that survived the onslaught would go on to create the modern day Sabure clan. Peace had been their option in the past, though now they have come to amass a small clan of notable size whose skills mimic the abilities of the first of the tailed beasts that they once harbored. A generational grudge against the Ootsutsuki has since been passed down from the Shinsei to the Sabure although no actions have been made to date, their current leader's recent proposal for intermingling with the four villages has put the clan in the public eye and with the belief that all exposure is good exposure they feel their efforts can bring them closer to rallying mankind against the second coming of the alien invasion.
Requirements:
Special Info:
- Clan members specialises in the use of magnet release. But can only use up to two types max.
- Clan members start off with one of two elements. Wind or Earth, the other has to bought.
- Clan members are known for using using magnetic release and manipulate sand. This sand comes in the form of iron sand, gold dust etc.
- Iron Sand (砂鉄, Satetsu, Literally meaning: Sand Iron): This particular branch adds +100 to jutsu speed(Chakra Flow). Iron sand techniques costs an extra +30 Chakra.
- Gold Dust (砂金, Sakin, Literally meaning: Sand Gold): This particular branch adds+100 endurance(Chakra flow) to gold dust techniques. Gold dust techniques costs an extra +30 chakra. Has an advantage over Shukaku's sand release. Normal sand release techniques suffers -100 drop in speed when clashing with gold dust techniques. This can be situational, but follow the basic principle as set out in the Manga.
- Users can magnetise objects that they touch(Shurikens, Kunai) and so on. This essentially creates a magnetic field around the object and the targets. (Create techniques for these. Cool down and usage needed. Magnetic fields become weaker the longer they're in use).
- Must be of at least S-rank level before a second branch can be chosen. Cost 5,000 Ryo to purchase a second branch of magnet release. (Shukaku Jinchuriki Must Follow This Rule).
Clan Special Characteristics:
Name of the Kekkei Genkai: Jiton: Magnet Release
Type of Kekkei Genkai: Supplementary
Description: Magnet Release (磁遁, Jiton, Viz: Magnet Style) is a nature transformation kekkei genkai, suggested to be a combination of wind and earth. Magnet Release users generate a magnetic force which they apply to other substances for various purposes.
Jutsu:
- Iron Sand Techniques:
Name: Black Iron Fist
Rank: B-rank
Cost: 40+(30)
Upkeep: 20
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 40m
Speed: 260
Power/Endurance: 300
Handseals:
Description: The user creates two massive hands out of Iron Sand that he can manipulate using electromagnetic fields. He can have the hands clamp around himself to protect against attacks, as well as can be used to attack a target from a distance. +100 speed already included in speed stat.
Combination: Lightning Release
Name: Iron Sand Drizzle
Rank: A-rank
Cost: 50+(30)
Upkeep: 25
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 50 Meters
Speed: 350
Power: 300
Handseals: Ram
Description: It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints. +100 speed already included in speed stat.
Combination: Poison etc
Name: Iron Sand Gathering Assault
Rank: S-rank
Cost: 60+(30)
Upkeep: 30
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 100 Meters
Speed: 350
Power: 400
Handseals: Ram-Tiger-Ram
Description: This technique greatly increases the hardness of the Iron Sand, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with a single hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools. If the opponent's strength or weapon exceeds the power of the technique, then there tools can be used. +100 speed already included in speed stat.
Combination: Various
Name: Iron Sand Marking
Rank: B-rank
Cost: 40
Upkeep: 20
Type: Ninuutsu
Element: Magnet Release: Iron Sand
Range: 40 Meters
Speed: 300
Power: 200
Handseals: Monkey-Tiger
Description: The user tags their opponent with a special marking, ensuring that all Iron Sand-based attacks are magnetically drawn to their target. The target can rid themselves of the iron sand to prevent this happening. The technique works best when those targeted are unaware. +100 speed already included in speed stat.
Combination: Various
Name: Iron Sand Wall
Rank: B-rank
Cost: 30+(30)
Upkeep: 20
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 0-10 Meters
Speed: 250
Power/Endurance: 300
Handseals:
Description: The user uses his Iron Sand to create a cloak around himself as a means of protection from incoming attacks. This technique can be used defensively, but can lead into more offensive moves. +100 to speed already included in speed stat.
Combination: Successive Shots Iron Sand Drizzle
Name: Successive Shots Iron Sand Drizzle
Rank: B-rank
Cost: 40+(30)
Upkeep: 20
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 20 Meters
Speed: 250
Power: 300
Handseals:
Description: The user uses his Iron Sand to shoot a multitude of skewer-like projectiles in rapid succession. Being that it is a widespread attack, it is especially effective against multiple opponents. The technique is normally used after the Iron Sand Wall technique. But is of course not limited to. +100 to speed already included in speed stat.
Combination: Iron Sand Wall
Name: Iron Sand Wave
Rank: A-rank
Cost: 50+(30)
Upkeep: 25
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 70 Meters
Speed: 300
Power: 350
Handseals: Tiger-Rat-Ram-Boar
Description: The user launches a wave of Iron Sand to descend upon his target. It is similar to Gaara's Quicksand Waterfall Flow, but on a much smaller scale. He can also use this technique to bind a target and crush them. +100 to speed already included in speed stat.
Combination: Iron Sand techniques
Name: Iron Sand World Method
Rank: S-rank
Cost: 60+(30)
Upkeep: 30
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 100 Meters
Speed: 350
Power: 450
Handseals: Boar-Ram
Description: This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. +100 to speed already included in speed stat.
Combination: Iron Sand Techniques
Name: Iron Sand: Black Iron Wings
Rank: A-rank
Cost: 50+(30)
Upkeep: 25
Type: Ninjutsu
Element: Magnet Release: Iron Sand
Range: 60 Meters
Speed: 300
Power: 300
Handseals: Tiger-Ox-Ram
Description: The user creates wings out of Iron Sand that can be used for flight. Using these wings, the user can also generate feathers in the form of homing missiles, as well as can combine the wings to form a giant spear. Can fly up to 100 meters high, 4 post usage and 2 post cool down. +100 to speed already included in speed stat.
Combination: Iron Sand Techniques
~~~~~~~~~~~~~~~~~~~
- Gold Dust Techniques:
Name: Magnet Release: Gold Dust Imperial Funeral
Rank: S-rank
Cost: 60+(30)
Upkeep: 30
Type: Ninjutsu
Element: Magnet Release: Gold Dust
Range: 100 Meters
Speed: 350
Power/Endurance: 400
Handseals: Ram
Description: The user causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions. The amount of dust produced by this ability is comparable to that of the sand used during Gaara's Quicksand Waterfall Flow technique, but as gold is the heavier of the two, the former was capable of nullifying the latter when they clashed. Normal sand suffers -100 to speed when clashed with Gold Dust. +100 Endurance already included into stat.
Combination:
Last edited by Uchiha Izanagi on Fri Mar 29, 2019 5:55 pm; edited 3 times in total
Tue Jun 11, 2019 11:11 am by Guest
» Aeipathy - An Ancient World RP
Sat Jun 08, 2019 8:57 am by Guest
» Unknown Lands RP : Multiverse RP!
Thu May 30, 2019 10:56 am by Guest
» Stick n Move
Tue May 28, 2019 7:31 pm by Bebi
» Naruto Mythos (Mention Aries)
Tue May 14, 2019 8:58 pm by Aries
» Leap
Sun May 12, 2019 8:56 am by Uchiha Izanagi
» Letony's Customs
Sat May 04, 2019 2:48 pm by Letony
» Konowari Weapons
Sat May 04, 2019 2:43 pm by Letony
» Ezekiel's Technique Locker
Sat May 04, 2019 2:11 pm by Ezekiel Gale