The Clan Wars!

Would you like to react to this message? Create an account in a few clicks or log in to continue.

The legendary struggle of ancient clans for the sacred power of chakra.

Log in

I forgot my password

Latest topics

» MEGA//Sehnsucht; animanga original fantasy, jcink
Limited Skills EmptyTue Jun 11, 2019 11:11 am by Guest

» Aeipathy - An Ancient World RP
Limited Skills EmptySat Jun 08, 2019 8:57 am by Guest

» Unknown Lands RP : Multiverse RP!
Limited Skills EmptyThu May 30, 2019 10:56 am by Guest

» Stick n Move
Limited Skills EmptyTue May 28, 2019 7:31 pm by Bebi

» Naruto Mythos (Mention Aries)
Limited Skills EmptyTue May 14, 2019 8:58 pm by Aries

» Leap
Limited Skills EmptySun May 12, 2019 8:56 am by Uchiha Izanagi

» Letony's Customs
Limited Skills EmptySat May 04, 2019 2:48 pm by Letony

» Konowari Weapons
Limited Skills EmptySat May 04, 2019 2:43 pm by Letony

» Ezekiel's Technique Locker
Limited Skills EmptySat May 04, 2019 2:11 pm by Ezekiel Gale

Word Counter

Words: 0

Word Counter v2

Staff Bar


Top posting users this week

No user

Top posting users this month

No user

2 posters

    Limited Skills

    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:40 pm

    Limited Skills



    Limited Skills are those rare skill sets that few shinobi have and that enable them entirely new type of abilities or techniques. On our site the current skills are:



    • Sensory
    • Juuinjutsu
    • Chakra Absorption
    • Black Lightning
    • One Handed Seals
    • Space Time
    • Sage Mode
    • Chakra Enhanced Strength
    • Soft Physique Modification
    • Gift of the Hermit Group



    The slots for these are going to officially being taken out; and everyone may have three of these MAX for their character. Having a limited enables you to purchase the advancing levels of it.  These have been out for a while but not in organized form. Everyone may have only three, but three of whichever they choose. More are potentially to come, and you will be notified as to when.


    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:42 pm

    Chakra Absorption





    Chakra absorption is a very rare skill that a few unique individuals possess that enable them to suck chakra out of other individuals by physical contact or through techniques even. Growing in this ability enables you to use it more fluidly, strongly and with more techniques.

    Level One: At this level, the user can absorb chakra from an entity they touch. They may take up to 50 chakra by doing this.

    Cost: 2,500 ryo

    Level Two: At this next level, the user becomes more sensitive to the ability and can now up to one hundred chakra by grabbing hold of someone. Contact does not have to be constant, but does need to happen on some part of their body. Any chakra gained lasts for only that thread. Art this level the user can combine this with weaponry. These weapons must be specifically designed for such. Includes armours and the like.

    Cost: 5,000 ryo

    Level Three: The user may begin to fuse this ability into their elemental and other techniques. In doing so, they user must always pay an additional +30 chakra to add it into a technique. So if I have a technique I bring forth, I can pay an extra 30 chakra so that the technique can absorb chakra through contact.

    In addition, the user may create custom techniques that can absorb chakra in various ways; subject to mod approval.

    Lastly, the user gains the ability to give out chakra to comrades and others through touch; they can give as much as they are able to absorb.

    Cost: 7,500
    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:42 pm

    Juinjutsu System

    & Jutsus



    Cursed seals are a unique and rare form of jutsu that are used by rare shinobi. They allow the user who is acquainted with them to create them and place them on users. This style is so specialized that one must purchase it seperately in order to utilize it, and once this is done, the user is able to create these seals.

    Juinjutsu (呪印術, Viz: Curse Mark Jutsu, Literally meaning: Cursed Seal Techniques) are a type of techniques used to bring someone under the control of the user. By applying a seal to the victim's body, the user brings the victim's abilities and actions under his/her control. With a simple secret hand seal, the user can inflict great mental and physical torment on the victim. The exact workings of juinjutsu are kept secret.These secrets are kept by the user and those that it is shared. Certain Juinjutsu techniques are clan specific and is only known to them. Organisations and the like may also employ the use of Juinjutsu techniques. The curse mark techniques comes in a variety of different forms and may be applied to a person through different means and with different effects. Juinjutsu techiques while similar to Fuinjutsu is actually different in how they work. As such one cannot use a Fuinjutsu seal to remove Juinjutsu techniques or completely stop them. The ability to perform Juinjutsu tecniques is quite a unique skill set to have.

    Requirements:

    Level 1 Juinjutsu: At this level the user can create and utilise Juinjutsu techniques up to A rank. Must have 4/Master level Fuinjutsu minimum to use this. Cannot creature Orochimaru style cursed marks. Costs 5,000 Ryo.

    Level 2 Juinjutsu: At this level the user can create and utilise Juinjutsu techniques of all levels. Must have 5/God level skills in Fuuinjutsu before Juuinjutsu can be used. Must have purchase level 1 Juinjutsu beforehand. At this stage the use can create Orochimaru style cursed marks. Costs 8,000 Ryo.


    Cursed Mark/Seal Rules: Based on what we know, cursed marks/seals can give an advantage in battle. Some simply like them for the aesthetics more than anything. With that said, we've set further rules and guidelines. This will cover things like the sound four cursed marks etc. Please see below.


    • In order to begin creating curse marks, there are certain requirements that must be met. User/creator must have mastered sage mode and have level 2 skills in Juuinjutsu. The user can have a combination of Hagoromo DNA and Juuinjutsu skill. Some users may even possess all of the above.

    • Once you've created a curse seal and apply it to an individual. Please be aware that curse seals cannot be used in conjunction with any other booster techniques.

    • If the user already has sage mode, then don't expect to have curse seals/marks as well. The same works the other way round.

    • The user can only apply their seal/mark onto 2 individuals max. This covers things like curse seal of heaven, customs ones etc. Basic curse mark jutsus are not affected by this limitation. Techniques will be on a case by case basis.

    • Custom Curse Marks/Seals will have their own unique stat template. This means the numbers set cannot be exceeded.

    • Creating curse marks or having them takes up one of your SS-rank jutsu slots. The more you're able to create the more slots it takes.

    • I like members getting creative in all aspects. But when staff says no, please understand its no. We will do our utmost best to accommodate you. But I can only please one person per day. Today might not be your day and tomorrow is not looking so good either.


    Stage 1 Cursed Marks:

    The user/creator gets to add +110 to two stats and +130 to one stat. These stats are to be placed in strength, speed and endurance. You cannot take from one number to boost another. But what you can do is move the set amounts to any of the 3 categories that you so wish. Some might want 140 in endurance. Another creator might want to put the highest amount into speed. Once a curse marks stats are set they cannot be altered. At stage 1, the user also gains 340 Sage Chakra.

    User gains +25% to jutsu speed, power/endurance. Jutsu range now gains +10%.


    Stage 2 Cursed Marks: The user/creator gets to add +200 into two stats and +220 to one stat. It stands to reason that your stat allocation for stages one and two will be the same. At this stage the user gains 500 sage chakra.

    Disadvantages: Enters a rage the first 4 times used, attacking friends and foes alike, whoever is closer/weaker. Lasts for 6 Posts (upon first use) or until Nature Chakra Pool runs out (subsequent uses).

    Each time they enter this mode beyond first, reduce the rage by 2 posts until they reach 0.(Second time, rage lasts 4 posts, third time, rage lasts 2 posts, fourth time they no longer enter a rage). Once level 1 is mastered, user no longer suffers from fits of rage in stage 2.

    Life Force: -10 for 5 turns after leaving Curse Seal Mode and -50 Chakra. -15 life force for 5 turns after leaving CM stage 2 and -50 Chakra.

    Costs 10 Nature Chakra each turn

    User can sustain the curse seal if they pay 35 Chakra each post once Nature Chakra runs out. Loses jutsu bonus when this happens.


    Canon curse seals may differ from the above. The above also covers animal curse marks.


    Basic Juinjutsu Techniques:

    Techniques:



    Advanced Cursed Mark Techniques:



    • Like all cursed seals, each of them forcefully draws the user's chakra while feeding back senjutsu chakra in return, giving each individual a unique transformation and attribute boost, and receives increased chakra levels, physical capabilities and their ninjutsu skills become more effective when the seal is active. In the Manga/Anime, Jirobo stated that utilising the second stage of the Cursed Seal makes them ten times more powerful than before. However, Sakon comments that after using their cursed seal's second level and coming out of it, they lose a lot of energy. Below is a guide as to how the curse seals work, and their differences. Those with a curse seal CANNOT utilise sage mode. Not unless the curse seal gets removed from the person.


    • The user activates their curse seal, it spreads over there body, these glowing marks make their way across the body, triggering the first transformation, granting the user a small amount of nature energy pool to use. During the activation, the user feels pain as the curse seal spreads through their body, eating their own chakra as it tries to force nature energy into it. This pain when first used causes the user go into a rage that lasts 6 posts, attacking friend or foe, in an attempt to cause the most destruction and carnage as possible.

    • Once stage one is fully mastered, the user can then move onto stage two (Jōtai Ni). To do this, the user must consume the Mind Awakening pill. Can be purchased for 2,000 Ryo. The Mind Awakening Pill (醒心丸, Seishingan) is a drug created by Orochimaru to speed up the development of the Cursed Seal to increase the level of the user's Cursed Seal to level 2. However, this will greatly increase the Cursed Seal's contamination speed, killing the user in a few minutes. To allow the user's body to get used to the Cursed Seal Level 2, they have to be sealed within the Four Black Fogs Formation. This will reduce the permanent death to a false death state. While inside the four black fogs formation. User must post a minimum of 1k words, explaining what is happening to their bodies etc.

    • Should the user achieves stage two, then the pain from stage one subsides, and the user can use it for longer. Stage two users can also body parts, meaning they don't have to undergo a full transformation to use its power.


    Jirobo Cursed Seal:


    ++++++++++++++++++

    Kidomaru Cursed Seal:


    +++++++++++++++++++++++++

    Sakon & Ukon Cursed Seal:


    +++++++++++++++++++++


    Tayuya Cursed Seal:



    +++++++++++++++++++++

    Cursed Seal of Heaven:


    +++++++++++++++++++

    Cursed Seal of Earth:

    ++++++++++++++++++++

    Animal Cursed Seal:
    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:43 pm

    Space Time Ninjutsu Guide



    Here on Clan Wars, we understand and recognize that there are varying degrees of Space Time Ninjutsu. As such, we seek to set the standard as to what can be accomplished by some and what also remains limited to others. Space Time Ninjutsu techniques in its basic form is utilized by most Shinobi possessing Ninjutsu skill. The most commonly known technique being the Kuchiyose no Jutsu/Summoning Technique. Through the use of this technique, a Shinobi may perform different techniques, which has a varying levels of difficulty and rank. Below is a basic guide and what you can expect from Space Time Ninjutsu on Clan Wars.

    *Basic Level: At this stage you are able to utilise Space Time Ninjutsu up to B-rank. Typically a Shinobi can use Space Time Ninjutsu that varies in rank, but must stay within their allocated rank level. Meaning, at basic level, you cannot perform A-S-rank Jutsu etc. This level is actually free and costs no Ryo. Can use the basic C-rank summoning technique with no Ninjutsu skill.




    • Adept Level:
    • An adept level Space Time Ninjutsu user is able to perform Jutsus of this type up to S-rank. Keep in mind that staff retain the right to approve or deny your custom space time Jutsus. This level of skill cost 2,000 Ryo purchase. If this level of skill wasn't purchased before hand, then you cannot perform Jutsus of this level.



    • Master Level:
    • This is the pinnacle of Space Time Ninjutsu usage, and with this level of skill, you can begin to perform even more complex Jutsus. This comes in the form of Restricted or Limited jutsus. You can now potentially manipulate the space time continuum and other such things. At this stage, Jutsus such as Kamui can be performed with this level of skill. Master level Space Time Ninjutsu skill cost 7,000 Ryo. Only when Master level is purchased does it take up one of the slots below.



    Name: Kuchiyose no Jutsu→Summoning Technique
    Rank: C-rank
    Cost: Per Ranlk
    Upkeep: N/A
    Type: Ninjutsu→Space Time Skill
    Element: None
    Range: N/A
    Speed: N/A
    Power: N/A
    Handseals: Boar → Dog → Bird → Monkey → Ram
    Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly and uses blood as a sacrifice. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed it is valid even after the contractors death as long as the contract itself remains intact. After this, they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. It is possible for a summoner to summon a group of the same contracted animal, as opposed to a single individual.
    Combination: Various.



    Name: Gyaku Kuchiyose no Jutsu→Reverse Summoning Technique
    Rank: C-rank
    Cost: 20-70
    Upkeep: N/A
    Type: Space Time Ninjutsu
    Element: N/A
    Range:  All Ranges
    Speed: 280
    Power: 100
    Handseals: N/A
    Description: The counterpart of the Summoning Technique, this technique allows an animal to summon humans that they have a contract with. Unlike the normal Summoning Technique, this technique does not seem to have a time limit on the human being summoned. In the anime Gamakichi used this technique to summon Naruto to Mount Myōboku to begin his training. Fukasaku has also been shown summoning Naruto's shadow clones from Mount Myōboku with the use of a scroll.
    Combination:Various




    Name: Earth Release: Dropping Lid
    Rank: B-rank
    Cost: 35
    Upkeep: 10
    Type: Space Time Ninjutsu
    Element: Earth Release
    Range: 60 Meters
    Speed:  200
    Power: 300
    Handseals: Snake
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them. The Japanese word for lid (蓋, futa) is pronounced almost the same as the Japanese word for pig (豚, buta). After certain sounds, the f-sound becomes a b-sound, as is the cases in the name of this technique, making the two homophones. The lid created with this technique is shaped like a pig or a boar, making the name a pun.

    Combination:Earth Release Jutsus etc



    Name: Summoning: Iron Maiden
    Rank: B-rank
    Cost: 35
    Upkeep: N/A
    Type: Space Time Ninjutsu
    Element: N/A
    Range:  0-30 Meters
    Speed: 200
    Power: 200
    Handseals: Boar → Dog → Bird → Tiger
    Description: The user summons a giant iron maneki neko, which appears beneath the opponent from underground, split down the middle. The statue clamps around the target and is then wrapped in chains, which drag it back down into the ground.
    Combination:N/A


    Name: Summoning: Torture Chamber
    Rank: A-rank
    Cost: 45
    Upkeep: 15
    Type: Space Time Ninjutsu
    Element: N/A
    Range: 0-25 Meters
    Speed: 200
    Power: 300
    Handseals: Boar → Dog → Bird → Monkey → Ram
    Description: This technique is used by the user to summon an iron torture chamber around them and the opponent. First, the enemy's arms and legs are captured by four chains, and then the walls of the cage appear flat on the ground, quickly folding together to box them in. Finally, a large statue falls atop the cage, which is then tightly bound in chains.The floor of the cage is outfitted with a number of gears that can be turned to constrict garrotte wire, which is tightly wrapped around the victim's body. The user can control the force of the gears using hand seals and chakra, using it as a method of torture and interrogation. One is also able to perceive the pain of the victim. Extra 25 Chakra adds +50 to the Jutsu's power.
    Combination: N/A



    Name: Summoning: Rashōmon
    Rank: B-rank
    Cost: 35
    Upkeep: 10
    Type: Space Time Ninjutsu
    Element: None
    Range: 0-30 Meters
    Speed:  200
    Endurance:  350
    Handseals: Snake
    Description: Shut tightly, this menacing gate when summoned provides a tremendous defence for its summoner and is able to completely intercept an opponent's physical attack. With enough mastery over this technique, the user can use it or its stronger variations without the need for hand seals. In the anime and according to Sakon and Ukon, this technique boasts an ultimate defence and the fact that Kiba Inuzuka and Akamaru managed to dent it was no small feat.
    Combination:Rashomon Jutsus



    Name: Summoning: Triple Rashōmon
    Rank: A-rank
    Cost: 45
    Upkeep: 15
    Type: Space Time Ninjutsu
    Element:  None
    Range:  0-70 Meters
    Speed: 300
    Endurance:  600
    Handseals: The technique requires two summoning seals to be completed.
    Description: The Summoning: Triple Rashōmon is an upgrade to the standard Summoning: Rashōmon, which — as its name suggests — summons not one, but three menacing Rashōmon. The technique requires two summoning seals to be completed, and these gates serve the same function as the single Rashōmon, but with triple the defence. The first gate takes the attack head-on, the second reduces the attack's power and the third disperses the pressure, causing all attacks that come in contact with it to lose their power before they can be effective. The defensive capabilities of this technique are further boosted by the lack of hand seals required to perform this technique.



    • Gate 1: 150 Endurance
    • Gate 2: 200 Endurance
    • Gate 3: 250 Endurance



    Combination: Requires Single Gate Rashomon


    Name: Summoning: Quintuple Rashōmon
    Rank: S-rank
    Cost: 70
    Upkeep: 25
    Type: Space Time Ninjutsu
    Element: None
    Range: 0-70 Meters
    Speed: 350
    Endurance: 800
    Handseals: Claps Hands-Summoning Seal
    Description: While one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an attack as powerful as a Tailed Beast Ball equipped with a Susanoo sword. The defensive qualities of this technique is further boosted by the lack of hand seals required to perform this technique. When the gates are in play, the first few gates are typically used to slow down or complete stop a Jutsu in its tracks. If not then, it is also useful for changing the trajectory of techniques.



    • Gate 1: 100 Endurance
    • Gate 2: 120 Endurance
    • Gate 3: 180 Endurance
    • Gate 4:  200 Endurance
    • Gate 5: 200 Endurance

    Combination:
    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:44 pm

    Sensor Type Shinobi & Jutsus






    A sensor type (感知タイプ, Kanchi Taipu, Literally meaning: perception type) is a ninja that is capable of detecting the presence of other people by directly sensing their chakra. On Clan Wars, our members may have the ability to be sensor type Ninjas, however there will be limited slots of varying levels. In the interest of preventing unfair play, sensors are not able to utilize their special abilities while having their presence masked. This means any Chakra related abilities would render them detectable to others. Sensory and sensory techniques need to be activated before use, there are no passive sensory techniques/abilities allowed.

    C--rank Level Sensor Shinobi: This is the lowest level of sensory for a Shinobi. At this stage their abilities as a sensor Shinobi is rather limited. This means one can only utilize up to C-rank level skills. You are able to sense Chakra signatures up to 100 meters away from your position. You may also hide your Chakra signature from other sensors of this level. Those above have the ability to sense your Chakra signature and therefore detect you, even when attempting to hide. Your sensor based Jutsus may not exceed what has been stated above. Receive 20% chakra discount on sensory techniques. This level of skill costs 1500 Ryo.

    B-rank Level Sensor Shinobi: At this level your skills are much improved compared to those below this level of skill. You are able to utilize C and B-rank level sensory Jutsus. Can now sense Chakra signatures up to 300 meters away from yourself. You are also now capable of masking your presence from sensors of this level and below. Receive 30% chakra discount on sensory techniques.This level of skill cost 3000 Ryo.

    A-rank Level Sensor Shinobi: At this level of skill, your abilities when using your sensory skills, shows a noticeable difference compared to those below this level. You can now utilize Sensory based Jutsus of C and A-rank skill. You can now sense Chakra signatures up to 450 Meters away. Can mask your presence from those of this level, although they may also possess techniques in which to detect you with. You can also hide your presence from those below this level of skill, and can also detect those below this level attempting to mask their presence. With this level of skill, you can differentiate between Shinobi in a crowd. Meaning, twenty Shinobi may be in a crowd, but you can differentiate who is who. Through sensory you can tell if a target is lying based on fluctuations in their Chakra. You may also tell what kind of element they're about to utilize, and sense build up of Chakra and usual fluctuations. Receive 40% chakra discount on sensory techniques.This level of skill costs 4500 Ryo.

    S-rank Level Sensor Shinobi: At this level you are at the pinnacle of sensory capabilities. You have all the skills of those below this level. You may mask your presence from those below this level, remaining undetectable to them. However, those of this level may possess techniques in which to detect. This means a Shinobi of your level of skill cannot detect you without a Jutsu designed for it, unless you elected not to mask your presence. At this stage you can sense up Chakra signatures up to 800 meters away. You can differentiate Chakra signatures based on clans. Your skills are so great, you may also simply place a finger on the ground, and be able to sense your target, if they're within your range. The sensory skills of a Shinobi of this level, allows them to detect another person's DNA inside their target. Receive 50% chakra discount on sensory techniques. This level of skill costs 6000 Ryo.


    Name: Sensing Technique
    Rank: C-rank
    Cost: 25 Chakra
    Type: Sensory
    Element: None
    Range: 100 Meters
    Speed: N/A
    Power: 300
    Handseals: N/A
    Description: The Sensing Technique allows sensor type shinobi to detect and track down targets through their chakra signatures. At this level the user is able to track Chakra signatures up to 100 meters away from themselves. This is a basic level of sensing, that while advantageous, remains below compared to other more seasoned sensory Shinobi. Sensing abilities must be activated and must not be treated as passive. The range of the Jutsu may be exceeded if your level of sensory skill is above C-rank.  Must pay a C-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.


    Name: Transparent Escape Technique
    Rank: C-rank
    Cost: 25 Chakra
    Type: Ninjutsu
    Element: None
    Range: User
    Speed: 150
    Power: 150
    Handseals: Monkey
    Description: The technique is shown to render the user invisible, allowing them to either make stealthy strikes on their opponent or escape from the opponent's sight. This is also a basic level masking technique, without the real benefits of techniques such as hiding with camouflage or dustless bewildering cover. The user can be detected by other sensors of a C-rank level and above. The technique doesn't allow the user(s) to mask their Chakra signatures. Must pay a C-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.



    Name: Rain Tiger at Will Technique
    Rank: B-rank
    Cost: 35
    Type: Sensory
    Element: None
    Range: Entire Village or Compound
    Speed: 200
    Power: 200
    Handseals:Bird → Rat → Ox → Monkey → Rat → Snake
    Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the user's own chakra. During this technique, the falling raindrops are closely linked to the user's senses. When the rain is obstructed by a chakra belonging to someone not of the village, the existence of the intruder can be detected. The detection of the rain however is not specific as the user can only know if someone has entered the vicinity of the rain but not where specifically they are. Upon knowing an intruder has entered the rain's vicinity, the user or someone else but proceed to locate the intruder. This is more easily accomplish if the user or a comrade has the ability to cover vast areas. The rain will keep on falling until the user uses the seal to cancel it. Due to the nature of the technique itself. The user may be able to cover a much vaster area than what was original perceived. This means they can cover the entirety of a village/clan compound. Must pay a B-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.



    Name: Mind's Eye of the Kagura
    Rank: A-rank
    Cost: 40 Chakra
    Type: Sensory Skill
    Element: None
    Range: 450 Meters
    Speed: N/A
    Power: 500
    Handseals: None
    Description: By focusing and opening the mind's eye, the user is able to find and track an individual's chakra over a vast distance that exceeds the capabilities of those below this level. By further focusing their chakra, it also gives the user the capability to perceive fluctuations in a person's chakra made when a person is lying or if someone, including themselves , is under a Genjutsu. Also, by focusing on a particular chakra, the user can perceive the target's movements and surrounding area with great detail. These sensory capabilities grants the user with abilities that even surpass dōjutsu with comparable powers. Must abide by the sensory rules. User gains +200 Meters to jutsu sensory range. You may also be able to further extend this range if sensory skills are higher than A-rank. At this point you would use the higher amount plus the bonus that the Jutsu gives. Must pay a A-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.




    Name: Sensing Hexagram Seal
    Rank: A-rank
    Cost: 40
    Type: Fuuinjutsu Sensory Skill
    Element: None
    Range: 450 Meters
    Speed: 200
    Power: 300
    Handseals: None
    Description: The user places a hexagram seal on the ground that allows them to sense targets on a wide radius by transmitting waves through the seal. This technique could also identify if an individual possess certain skill set. This includes being able to discern if someone possess medical skills, due to their Chakra type and control over it. While there are no definitive hand seals, the user must take the time to draw up the hexagram, which is done according to your Fuuinjutsu skills. You may also be able to further extend this range if sensory skills are higher than A-rank. In this instance, you would apply the S-rank level capabilities if it applies to yourself as the user. Must pay a A-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.  



    Name: Hiding with Camouflage Technique
    Rank: A-rank
    Cost: 40
    Type: Ninjutu
    Element: None
    Range: User
    Speed: 250
    Power: 250
    Handseals: Tiger
    Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it. This means they can make themselves undetectable to sensors below the required level for detection. Must pay a A-rank upkeep cost per turn the Jutsu is active. Sensory discounts benefits may be applied.



    Name: Dustless Bewildering Cover
    Rank: S-rank
    Cost: 50 Chakra
    Type: Ninjutsu Sensory Skill
    Element: Water Release
    Range: Close (User)
    Speed: 300
    Power: 450
    Handseals: Ram
    Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means. This technique utilizes water vapor to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. Those with a Dojutsu that allows one to perceive Chakra may be able to detect the user. Others may utilize other methods, which is dependent on the Jutsu being used. With this Jutsu however, the user may appear to have cease to exist, as they leave behind no traces of themselves when the Jutsu is active. Must pay an S-rank upkeep cost, the user still benefits from a discount.
    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:45 pm

    Black Lightning Skill



    Black lightning is a unique elemental variant of the lightning element that has been passed on through many generations to various shinobi. It is beleived to originate with Azulon Uchiha many centuries ago, but was taught to many of his pupils in distant lands. In addition, it manifest itself in some as a rather "natural" thing; though it is still a skill that must be developed.

    Black Lightning - Enhances Power

    Level One: Black lightning can be infused with any lightning technique of D-S rank at the cost of +20 chakra to the technique. n doing so, the user may either make their lightning techniques +100 stronger.

    Cost: 2,500 ryo

    Level Two: At this level, the user may infuse black lightning to make techniques of D-S rank +200 in power.
    The cost is +35 chakra.

    Cost: 5k ryo

    Level Three - At this level, the user may infuse black lightning to make lightning techniques of D-Limited level +300 in power. The cost is +45 chakra to whichever technique.

    Cost: 8k ryo
    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:45 pm

    Chakra Enhanced Strength



    Chakra enhanced strength is a limited skill where certain individuals have the ability to enhance their strength to monsterous proportions due to the chakra in their body saturating their muscles.

    Basic Level - Passive boost of +250 to strength. Cost -20 Chakra in addition to other techniques.
    Requirement: 4,000 ryo


    Mastery - Passive boost of 500 to strength. Cost 30 Chakra in addition to other techniques.
    Requirement: 8,000 ryo

    *Having this enables users to access Chakra Enhanced Strength Techniques
    *The boost to strength does not count in your ratio of stats. Write it in parenthesis next to your real strength stat and when doing chakra ratio, do not count this boost.
    *This is a Medical-Tai Fighting style, and as Such a 5 in Medical and 4 In Tai or vice versa is needed Minimum to Learn this.
    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:46 pm

    Sennin Mōdo→Sage Mode



    Sage Mode is an empowered state that can be entered by blending natural energy with one's chakra, creating senjutsu chakra. Sage Mode allows users to tap into the natural force of the world, opening up new techniques to them and allowing them to power up existing ones with the new senjutsu chakra. Users of Sage Mode must possess "extreme chakra levels" to invoke senjutsu. It is also important that their bodies be strong enough to support the increased power. In order to enter Sage Mode, the gatherer must remain absolutely still in order to be one with nature and balance the natural energy with their own physical and spiritual energies. If the user puts too little natural energy into using senjutsu, the technique will not work.Conversely, if too much natural energy is taken in, their body will turn to stone forever; humans will also be transformed into whichever animal's school the senjutsu was learned from.



    Imperfect Sage Mode

    At this stage you are not as versed with Narure Chakra as the true masters are. As a consequences your character must meet a certain criteria. And will also be limited in terms of abilities etc. The user may describe their appearance during this form.


    • Takes 2 posts to gather Sage Chakra. Must remain still during this time.
      Cost -20 Nature Chakra for Sage Mode Upkeep.
    • The user's physical strength, speed, and Endurance are enhanced. +150 to above stats where applicable.
    • Must have 400 Chakra Minimum and 250 and above Endurance.
    • Gains +380 Sejutsu Chakra when using sage mode.  
    • Sensory boosted + one hundred meters.
    • Sage Mode gains +25% to jutsu speed, power/endurance. Jutsu range now gains +10%.
    • Takes four posts to re-enter sage mode after dropping out of it. Can cut this step in half through the use of Shadow Clone. Shadow clones can be used to bypass this. Limited to one shadow clone gathering senjutsu chakra. Once sage chakra runs out, the 4 post wait kicks in.
    • Cost 7k Ryo


    Perfected Sage Mode
    Users that can properly balance their own chakra with natural energy will not experience any animalistic transformations to their body. The one exception is a dark pigmentation around their eyes and the eyes themselves, which usually differ based on where the user learned Sage Mode.


    • The user's physical strength, speed, And Endurance are enhanced. +240 to above stats where applicable.
    • Must have 500 Chakra Minimum and 300 and above Endurance.
    • Must have Imperfect sage mode before Mastered can be purchased.
    • 20 sage energy upkeep
    • Gains +600 Sejutsu Chakra when in this mode.
    • Must spend at least 1 post gathering Sage Chakra if mastered.
    • Adds 300 meters to sensory range.
    • Sage Mode gains +25% to jutsu speed, power/endurance. Jutsu range now gains +10%.
    • Cost: 10k ryo


    Extra Rules

    • While gathering nature energy, you cannot use normal chakra or jutsu and must be still.
    • Shadow Clones take one extra turn to gather nature energy but can be used to gather it.
    • Only 3 shadow clones Max can gather sage energy.
    • Sage Mode cannot be used in tandem with Version 1 or 2.
    • Sage Mode gains +25% to jutsu speed, power/endurance. Jutsu range now gains +10%.
    • Sage mode techniques should cost sage energy. Techniques only have sage energy truly if they are "Sage Mode" techniques. These techniques at times will also require chakra and/or life force depending.

    avatar
    Kiiro



    D
    Chakra Pool : 0
    Posts : 52

    Limited Skills Empty Re: Limited Skills

    Post by Kiiro Sun Oct 08, 2017 4:46 pm

    One Handed Seals



    As a testament to years of practice and training or simply being a mental genius, a ninja is able to mold chakra using one hand so that the other hand might be free to do something else.

    Adept→ One Handed Seals- This is the very basics of One handed seal usage, this allows for Jutsu to be cast with a single hand, allowing the other hand to be open to do something other then casting a jutsu, Such as Swinging a Sword or Controlling Puppets. - Costs 5,000 Ryo

    Master→ One Handed Seals- This is a Mastery over Ones Hands as well as Chakra, they can cast two jutsu at a single time, one for each hand, however those jutsu do not recieve Chakra discounts, and as such must pay the full chakra cost of each Technique used Individually. - Costs 10,000 Ryo
    Uchiha Izanagi
    Uchiha Izanagi


    Lightning Release- Water Release-
    S
    Chakra Pool : 1000
    Posts : 556

    Limited Skills Empty Re: Limited Skills

    Post by Uchiha Izanagi Wed Dec 12, 2018 1:58 pm



    Soft Physique

    Modification




    Originally developed for spying activities, this technique can be done after some surgery and actual body modification. The user dislocates their joints then controls their softened body with chakra, allowing them to stretch and twist any part of their body at any angle, elongating and even coiling around their opponent. This can also be used to make the user's body more malleable and snakelike. Orochimaru's version allows him to stretch any of his body parts well beyond their normal length and allows him to move in the manner of a snake.



    Limited Skills Latest?cb=20150624041828&path-prefix=pt-br
    Stage One|
    Soft Physique Modification:
    At this stage the user can stretch their arms up to fifteen meters away. They can use it to reach opponents at a distance. Coil around opponents and can be use for other purposes. This requires 20 Chakra per turn in use. Moves at character base speed. Costs 2,500 Ryo



    Limited Skills 320?cb=20150124080658
    Stage Two||
    Soft Physique Modification:
    At this stage the user can stretch their arms and legs up to 40 meters. Aforementioned body parts become completely malleable. And can twist at any angle. Requires 30 Chakra per turn. Moves at character base speed. Costs 4,000 Ryo


    Limited Skills Latest?cb=20160526024618
    Stage Three|||
    Soft Physique Modification:
    At this stage the user can stretch all relevant body parts up to 70 meters. Can manipulate their body parts to do their biding. Requires 40 Chakra per turn at this stage. Moves at user base speed. Costs 6,000 Ryo


    Each stage replaces the last. Must purchase each stage separately. Chakra cost amount replaces each stage. Chakra cost does not stack. Can get creative and create custom jutsus etc. This is based on user's own strength.

    Uchiha Izanagi
    Uchiha Izanagi


    Lightning Release- Water Release-
    S
    Chakra Pool : 1000
    Posts : 556

    Limited Skills Empty Re: Limited Skills

    Post by Uchiha Izanagi Thu Feb 28, 2019 4:28 pm

    Gift of the

    Hermit Group





    The Gift of the Hermit Group (仙族の才, Senzoku no Sai, English TV: Gift of the Sages) is a special kind of chakra developed through daily unrelenting training most often found within the Ninja Temples throughout the lands. Unlike shinobi, Ninja Monks practice a passive way of life preferring not to engage in combat unless by way of self-defense and protection of others, thus through meditation and training they focus on strengthening the body. A unique ability off this chakra is its ability to be used in conjunction with Fuinjutsu techniques requiring a payment of this type of chakra in order to break specified seal.

    Monk-in-Training: This level of Monkhood is considered the entry level and as such provides little to the inexperienced practitioner in the way of +60 Endurance and +100 Chakra. User's have access to the jutsu, Sealed Iron Wall.[Costs 4,000 Ryo]

    Elder Monk: This level of Monkhood is considered experienced and thoroughly blessed with the Gift of the Hermit Group's chakra, continued practice has granted a passive +130 Endurance and +200 Chakra. User's have access to the jutsu, Welcoming Approach: Thousand-Armed Murder. [Costs 8,000 Ryo]


    • Amounts do not stack, the higher amount replaces what the previous amount was.

    • The boost does not count in your ratio of stats. Write it in parenthesis next to your real stats and when doing chakra ratio, do not count this boost.



    Sponsored content


    Limited Skills Empty Re: Limited Skills

    Post by Sponsored content


      Current date/time is Fri Apr 19, 2024 11:39 am