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 WEAPON TEMPLATE

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Kiiro



Posts : 51
Join date : 2017-09-23

PostSubject: WEAPON TEMPLATE   Sat Oct 07, 2017 4:47 pm

Weapon Template


Code:
[b]Name[/b]:
[b]Rank[/b]:
[b]Type[/b]: (What kind of a weapon/item is it?)
[b]Materials[/b]: (What is your weapon/item made of)
[b]Visual Description[/b]: (What does your weapon look like? A picture along with a paragraph would suffice. Or make it 300 words in length if there's no picture).
[b]Power[/b]:
[b]Unique stat[/b]:(Items/armor only)
[b]Endurance[/b]:
[b]Ability[/b]: (Powers, physical traits, etc.)
[b]Cost[/b]:
[b]Requirements[/b]: (You may put in conditions or restrictions in wielding this weapon/item if you like)

Weapons Guide



On Clan Wars, we have made our weapons system very expansive and innovative, allowing those who specialize in weaponry & Items/armor to maximize their potential for battle proficiency. Weaponry includes all blades, arrows, bows, axes, kunai etc. Items/Armor include amulets, gems, puppetry additions, armor or anything else that can be used to aid your character in the battle sense.

Weapons have two aspects to them that are given per rank: Stats and Abilities.

Stats

D - 200
C - 300
B - 500
A - 750
S - 1,000

Weapons receive a set amount of stats per their rank and they are split into POWER and DURABILITY. The strength is how hard your weapon can hit given its properties; and durability is how much it can take without breaking given its properties.

1. You must place at least 20% of max stats into the endurance stat of your weapon.

2. Each rank of weapon has a strength requirement to "wield" that weapon. This does not apply to items.

D - 50
C - 75
B - 100
A - 125
S - 175(200 for Limited/Restricted weapons)

Depending on the rank of the weapon, a certain amount of strength is required to "wield" it. Weapons in general are harder to wield the stronger they are; even if they are not blades. "What if my weapon is a little rock" - its still heavy, and you will have to meet the requirements to have it.

If your weapon is an ITEM, than it does not have strength requirements, but it also does not have  the POWER stat, since its main power relies on its Abilities. So instead of a sword, lets say I have a necklace. That necklace does not require 200 strength to wear; but it also does not have 500 strength like a sword. Make sense? So if you are wielding an extremely rare ITEM, like most items in anime, it will be extremely durable and have unique affects.
ITEMS HAVE NOT POWER STAT.


RYO COST FOR WEAPONS

D - 1,000 ryo
C - 2,500 ryo
B - 4,000 ryo
A - 6,000 ryo
S - 8,500 ryo

Pay up if you want that blade.


Weapon Abilities

Weapon abilities can do numerous things, and will be dealt with on a case by case basis. However we want to put in some basic limits on things to give you a ball park estimate on what is approved.

Minor Ability
-Max Stat boost of +50 to one stat.
-Cost 4,000 ryo

Medium Ability
-Max stat boost +75 split between two stats or placed into one.
-Cost 6,000 ryo

Major Ability

-Max Stat boost is +100 split between two stats or placed into one.
-Cost 8,000 ryo

***For ITEMS, your abilities grant you an extra:

+25 for Minor
+50 for Medium
+75 for Major


Items have lower stats than weapons:

D rank - 100
C rank - 200
B rank - 300
A rank - 400
S rank - 750

Armor Rules
I will keep this short and sweet.

1. Armors are treated as Items.
2. Armors cannot make you immune to genjutsu.
3. Armors may have a "elemental advantage" towards an element or force; but must have a corresponding weakness to another element or force. So they can pick an element or force that they get a "unique stat" for. Like a lightning resistance armor, when you place stats in the "unique" stat(say 150), it doubles the stat for that attribute t defends against in this case Lightning, which becomes 300 instead of 150). This applies to armor only.
4. Requirements for armors can be added at staff discretion.

Disclaimer:

D-rank Weapons/Items: 1 Minor Ability Only
C-rank Weapons/Items: 2 Minor Abilities/ 1 Medium Ability
B-rank Weapons/Items: 2 Medium Ability/ 1 Major Ability Only/ 1 Major Ability & 1 Minor.
A-rank Weapons/Items: 1 Medium Ability and 2 Major. Or 3 Medium Abilities+1 Bonus Minor Ability.
S-rank Weapons/Items: 3 Major Abilities/ Any of the Above Combinations. +1 Minor Bonus Ability.

The Abilities of a weapon/item cannot incite effects that are deemed to be in excess of that weapon/item's rank.  In addition, some passive & non-direct combat abilities will not be requires to cost chakra(Such as chakra storing ability). Staff reserve the right to determine whether an ability should cost chakra or not.

Upkeep Cost: Weapons/Items with abilities that can be prolonged over a number of posts, all require an upkeep cost.

Minor Abilities: 10 Chakra Per Post Per Ability.
Medium Abilities: 15 Chakra Per Post
Per Ability.
Major Abilities: 20 Chakra Per Post
Per Ability.

The above Chakra costs does not receive any Chakra discounts.




WEAPON REGULATIONS


How does stacking work on weapons?
Spoiler:
 

What is minor ability?
Spoiler:
 

What is medium ability?
Spoiler:
 

What is major ability?
Spoiler:
 

What about chakra storing on weapons?
Answer:
 

What about chakra absorption on weapons?
Answer:
 

What about regular items that aren’t weapons?
Answer:
 

What can’t weapons/items do? What is borderline and what can I get away with?
Answer:
 

Please note, the rank of your weapons and the weapons you can use, correspond to your level of Bukijutsu.
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