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The legendary struggle of ancient clans for the sacred power of chakra.

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    JUTSU & CHAKRA RULES

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    Kiiro



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    JUTSU & CHAKRA RULES Empty JUTSU & CHAKRA RULES

    Post by Kiiro Sat Oct 07, 2017 4:30 pm

    Clan Wars Jutsu Guide/Rules






    1. Distributing Stats: When creating a new jutsu, you split the stats for the jutsu into three areas; Speed, Power, and Range. Speed is how fast it goes, power is how hard it hits in whatever way it hits, and range is obviously the distance it affects. We generally expect all jutsus to have stats in each area. This gives an indication as to the capabilities of the technique. There are some exceptions, such as Genjutsu. Other things have different factors to consider, which will be handled on a case by case basis. This refers to techniques with N/A applied to their speed, range or power stat.


    2. Additional Chakra Cost: Jutsus based on user's stats may require an increased chakra cost. This is where the user's speed and strength/endurance combined exceeds S-rank level. For example, if my speed is 500 and my strength is 500. Then that's an SS-rank level technique. As such a cost of at least +40 chakra will be applied to the technique/style. Staff can ask for an increased cost.

    3. Stat Boosting Cost: There are various techniques which will be able to boost the user's stats. These techniques will also have an added cost applied to them. Stat boosting jutsus will have an extra +50 Chakra(minimum) applied to them. The upkeep for these may at times be higher than normal.

    Jutsu Stats

    • E Rank - 50-100
    • D Rank - 100-200
    • C Rank - 200-300
    • B Rank - 300-400
    • A Rank - 400-500
    • S Rank - 600-750
    • SS rank - 750-1700
    • X rank - 1700 - 2,500


    Jutsu Example:

    Jutsu Chakra Cost

    E Rank5-10
    D Rank10-20
    C Rank20-30
    B Rank30-40
    A Rank40-50
    S Rank
    50-60
    SS
    65-150
    X rank160-350
    Jutsu Word Count Cost
    Members are also not only able to purchase Jutsus, but to also training their Jutsus via word count. The word count and ryo cost may vary. The required number of words to train and master a Jutsu can be found below. There is of course the techniques classed as limited/restricted Jutsus. These cannot be trained via word count. SS-rank and X-rank techniques cannot be trained using word count.




    • E-rank Jutsu: 100


    • D-rank Jutsu: 300


    • C-rank Jutsu: 500


    • B-rank Jutsu: 700


    • A-rank Jutsu: 800


    • S-rank Jutsu: 1200



    Jutsu Guidelines


    Jutsus are the purest expression of a character's power in most instances and therefore this topic is arguably the most important in regards to determining the power on Clan Wars as well as how we will be judging your creations. We realise that creating jutsus of various kinds is a great portion of the fun of rping and that building your character's arsenal is something you will spend a great deal of time and energy on.

    In the past there have been various arguments about how "power" ought/is defined in Naruto and/or on Clan Wars. With that being said, we would like to be upfront with you about our concept of "power" and what we are generally allowing on our site - as well as what our limits are and what parameters will be put in place to avoid silliness and ensure that mods and members have an easier time being on the same page as far as techniques go. I will begin with a discussion on our concepts, and then lay down some guidelines and stone-set rules that we will be using to judge techniques.


    Nature Transformation Guide:


    Rules/Guide:

    The above are some very basic principles when comparing different elements. We would like to expand on this further. There will be situations, as stated above, where opposite elements might clash. In these scenarios the stronger element tends to prevail.


    • Elemental Jutsus with +150 power, strength or endurance can overcome or withstand its dominant other. This means a fire release technique can overcome a water release technique. In the anime, it took several water release users to deal with Madara's Great Fire Annihilation jutsu. Some of these will vary according to circumstances. NOT all techniques will be elemental, but the same principle applies.

    • Combing elements to boost a technique's power is also another possibility. For example, someone could combine wind and fire release to strengthen their jutsu. When this happens, the user will use the full power of one technique and half the power of the other. The same principle applies to technique speed, range and cost.

    • When dealing with techniques of the same nature, the higher-level technique will prevail and gain momentum. For example, a C-rank and B-rank wind release technique might clash. The B-rank under normal circumstances will prevail, while adding half the power of the opposing technique to its own.




    Power on Clan Wars

    Spoiler:



    • All players may have unlimited amounts of custom D-S techniques.
    • SS-X rank techniques may only be used by A-X rank players.
    • A rank players may have up to 5 SS rank techniques and zero X rank techniques.
    • S rank players may have up to fifteen SS rank techniques and 5 X rank techs.
    • SS rank players may have unlimited SS rank techniques and ten X rank techs.
    • X rank players may have unlimited of any and all rank of techniques.
    • These conditions apply to custom techniques as well.




    There are three types of power involved in techniques:


    1. Numeric - The stats of techs.
    2. Ability - The special effects of techs.
    3. Description - How the writer uses the technique.





    We will be judging the first two, since description is simply how the writer uses the technique. This is a reference to the rp ability of the person, which varies from person to person and is something we will not and cannot limit of course. Now let's move on to the rules/guidelines for how we will judge your techniques based on these two factors.

    Numbers in Techniques

    Your techniques have a MAX number of 750 stats. Anything over that is considered a SS or X rank  technique. After this is where things can get arbitrary and random, so we will be enforcing some new guidelines to help you as you try and make these special techniques.

    Abilities in Techniques

    Abilities in Techniques:

    Special Abilities
    Certain abilities and genre of abilities are especially sensitive; so we have special rules for them.


    Creation/Soul Jutsus - Uzumaki, Aeriopax Quintessance, Senju. Otherwise, I should not see you with soul jutsus outside of canon restricted/limited. And these may be costly on the life force due to their nature.

    Dimensional/Space Time Jutsus - Requires space-time mastery. These jutsus will cost MAJOR chakra and life force when necessary. If you are an Uchiha with MS or have a space-time Restricted technique, you are able to make variants of course. Space time techniques will vary in type and capabilities. We will try our best to accommodate these techniques. But do expect staff to judge these more harshly compared to others.


    Sound Jutsus
    -
    Sound does not get auto-hit features; and from this point on you are required to have a KKG of some kind that can do this.

    Bijuu Subjugation - Uzumaki and Senju may naturally make techniques for this. Other clans may as well, but beware there will likely be a higher chakra cost for your techs of this nature than theirs because it is closer to their natural affinities.


    I’ll add more as the insanity is brought to my attention. Also...

    Rules for Posting Techniques
    1. You may only create ten techniques per week. No more spamming techs.
    2. Please only put up to four techniques at a time to be checked; any more and staff will pass over your stuff.
    3. Be neat and descriptive please.

    KKG/Special Rules, Multipliers etc.
    Some KKG afford naturally higher stats than normally possible, and for these we will allow for an exception numerically. I.e. Senju allow for x2 life force for some wood techs, which in some characters may mean a much higher stat power than normally afforded. Please also refer to the Elemental Property Advantages system for reference if your element requires extra chakra cost as well.

    Multipliers


    • You may only have multipliers via KKG and S rank or higher techniques.

    • If by KKG, you pay half of the cost of the total base stat amount. Example: If your tech says x2LF, and your life force is 300, than the stat of the tech is 600 technically. Cut that in half and add that to the total amount of stats put into your other areas. So if my range was 100 and my speed was 100, and my power was x2 LF, the jutsu counts as having 500 stats (thus can be an A rank technique). You pay the chakra as if it were this rank.

    • If by S rank or higher technique, the cost for the jutsu is an additional 50 chakra per multiplier. So if x2 a stat, it costs 50 extra chakra; if x3, it costs +100 etc.



    Uchiha Izanagi
    Uchiha Izanagi


    Lightning Release- Water Release-
    S
    Chakra Pool : 1000
    Posts : 556

    JUTSU & CHAKRA RULES Empty Re: JUTSU & CHAKRA RULES

    Post by Uchiha Izanagi Thu Oct 26, 2017 10:21 am

    Updated. Information added.
    Uchiha Izanagi
    Uchiha Izanagi


    Lightning Release- Water Release-
    S
    Chakra Pool : 1000
    Posts : 556

    JUTSU & CHAKRA RULES Empty Re: JUTSU & CHAKRA RULES

    Post by Uchiha Izanagi Thu Feb 14, 2019 12:34 pm

    Updated.

    Please see below.

    Jutsu Rules & Changes:

    SS-rank and X-rank stats reduced.

    Dimensional/Space Time Jutsus - Requires space-time mastery. These jutsus will cost MAJOR chakra and life force when necessary. If you are an Uchiha with MS or have a space-time Restricted technique, you are able to make variants of course. Space time techniques will vary in type and capabilities. We will try our best to accommodate these techniques. But do expect staff to judge these more harshly compared to others.

    Added Nature Transformation Guide.
    Uchiha Izanagi
    Uchiha Izanagi


    Lightning Release- Water Release-
    S
    Chakra Pool : 1000
    Posts : 556

    JUTSU & CHAKRA RULES Empty Re: JUTSU & CHAKRA RULES

    Post by Uchiha Izanagi Fri Feb 15, 2019 7:04 pm

    -Updated-

    Edited the Distributing Stats rule.

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    JUTSU & CHAKRA RULES Empty Re: JUTSU & CHAKRA RULES

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