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 Restricted/Limited Techniques

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No One



Posts : 76
Join date : 2017-09-21

PostSubject: Restricted/Limited Techniques   Wed Sep 27, 2017 4:08 pm



Restricted &
Limited Techniques




  • Here on Clan Wars we have no banned techniques, however in order to keep a sense of balance, we have created a limited and restricted list composed of some of the strongest canon techniques. In order to attain these techniques you will need to meet the requirements given.


  • An automatic requirement for any technique on the Limited/Restricted List is that your skill level in said technique's category (Ninjutsu, Taijutsu, Genjutsu, Ect.) must be on Tier 5 Skill/God Level. There is no bypassing this rule/requirement for Limited/Restricted Techniques. These requirements are unique to each technique. The most common and all-around requirement is a Ryo payment.

  • If a technique is not registered on our canon jutsu list then you may app the technique. If the staff member thinks the technique should be on the Restricted/Limited List then so be it. If the Jutsu application you handed in is considered to be balanced for the technique then the staff member can add said technique to the Limited/Restricted List for people to attain.

  • A Limited/Restricted jutsu may have variations; purchasing the technique will make the variations available.

  • Limited/RestrictedTechniques: Limited/Restricted Jutsus are those jutsus that while sometimes very potent, are more widely used by others. Here on Clan Wars, we have separated the Limited and Restricted Jutsus. Limited Jutsus are just that, limited in the amount of people that are able to gain access to them. Limited Techniques may be obtained by more than two persons at a time, but still limited in the number of slots available. Limited techniques typical have up to 5 slots available at a time, or sometimes less. This is at the discretion of staff.




Restricted/Limited Technique Rules


  • Each Character has 2 Canon Restricted Jutsu slots. Yes, Each Character.
  • Restricted & Limited Clan techniques take up one slot all together as they share a slot, which will be known as your "Clan Slot". Gaining multiple KKG which are deemed "limited" and their respective limited techniques, will share the clan slot. The Clan Slot Does NOT count towards 1 of your 2 slots.
  • None of these Restricted techniques can be applied for until it has been at least two weeks since your character's first update has been approved, after the site has opened. Or if your a new member to the site. Existing members can apply for restricted & limited jutsus. This goes for their Alts too.
  • NPC (sans event/plot) cannot have/purchase/obtains Restricted Jutsus on the list below.
  • Restricted techniques typically costs 7,000 Ryo to purchase.
  • Jutsu that derives from a Restricted/Limited Jutsu typically costs 4,500 Ryo to Purchase. If the derived jutsu is more powerful than the original, for example the Rasengan. Then one must pay full price (7k Ryo) for the technique.
  • Characters who are part of a clan with a KKG/Hiden  starts off 2 slots.
  • Characters who are Clanless gets 3 slots.
  • Alts will vary according to their characters, and whether they fall under the Hiden/KKG slot.
  • Should a Clanless character gain an implant, then that's minus 1 slot. As such, your slots will be reduced from 3 to 2 instead.
  • Alts CANNOT have the same Restricted/Limited Jutsu as the main. Meaning your main character can't have LRA and your alt also.
  • Stacking Rule: You can ONLY stack two Jutsus for the purposes of a boost at the same time. For Example; you can use two speed type combination techniques. Which would mainly be canon move and a custom one, depending on the situation.
  • Custom Limited Techniques are treated separately, and are not considered as part of your 2 slots. Staff will of course look at Jutsus on an individual basis.
  • ALL Canon Limited jutsus that you have are to be treated as one slot taken up. However, these Jutsus will be viewed upon as a case by case basis. Potential is key.
  • As you navigate the site, you will come across canon techniques that are limited in numbers, but doesn't actually take up a slot. These techniques are usually potent, but not complete game changers.






Extended Rules:


RESTRICTED/LIMITED RULES


2. CUSTOM RESTRICTED/LIMITEDS - ONLY S RANKS can make Restricted/limited techniques. These will be monitored. Custom Limiteds will have the same cost, or sometimes more depending on the jutsu.


4. CANON RESTRICTED - Every canon Restricted technique you take is one of two slots taken unless otherwise stated. This governs jutsus from the list below. We also reserve the right to add other techniques to the list.

CUSTOM LIMITED LIMITS

Ok, so you will see that canon limiteds seem to have virtually limitless power. The truth is that in naruto there is no static "limit" to the power of techs or even the cost for power as that flip-flops depending. However we will do our best to include reasonable limits as well as guidelines that help us all so that everyone is not making all techs LIMITED with 10k stats just cause they can.

1. When creating limited Jutsus, please refer to the Clan Wars Jutsu guide found here Click Here For Guide

2. Limited techniques that give you a boost beyond your natural abilities via stat boosts etc. will be forced to include SEVERE drawbacks; and you may not make a technique that is a direct replica of the Eight Gates. Read the Custom Jutsu guide about stat boosts for normal tai techs. If your tech gives a boost of higher than +325 it is limited and the drawbacks will be severe. Though as with all things, there is no static limit.

3. You are not allowed to make direct replicas of Canon Limiteds; though we will not auto-deny if your tech is similar. But I should not see every lightning user with a custom LRA or something stupid like that. Also, if you have a limited like LRA, you are allowed to make derivative stuff from it.


*Further rules will be added where staff deems it necessary.



RESTRICTED & LIMITED TECHNIQUES GENERAL RULE:

There are various types of Restricted or Limited Jutsus, that are quite similar to each other. In the most basic forms, you may come to notice techniques that grants speed, durability, could be a combination of both. Some may even delve into death, for instance Edo Tensei and the like.

In relations to that, members will be limited in terms of jutsu type and the category they may fall under. This is to prevent any one member from monopolizing on certain types of Jutsus. We also recognize that things naturally granted through KKG, shouldn't be penalized just because. As such, KKG related abilities will not be counted, since they have their own separate slot. So just what am I getting at you may ask? See below please.

Speed: Jutsus that gives the user a speed boost, whether it be through space time manipulation, or self enhancement, will be restricted to one per character/role player. Meaning, if you have LRA, you cannot also have the 8 gates with it. Same as with, if you have FTG, you cannot also have LRA and the 8 gates as well.

Death/Resurrection/Longevity: This one covers the likes of Edo Tensei, Chimera, Earth Grudge Fear. Can't have two of the above and other similar techniques as part of your slots.

Staff will monitor these things and the other combinations too.




Last edited by Izanagi on Mon Oct 09, 2017 4:17 pm; edited 1 time in total
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PostSubject: Re: Restricted/Limited Techniques   Wed Sep 27, 2017 4:11 pm



Restricted Techniques





Name: Reika no Jutsu→Ghost Transformation Technique
Rank: S-Rank Limited
Cost:  100
Upkeep: 30
Type: Ninjutsu
Element: N/A
Range: N/A
Speed:  700
Power: 900
Handseals: Tiger → Ram → Rat → Horse → Boar → Hare
Description:  This technique allows the user's spirit to materialise and leave their body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. As a result of being possessed by the jutsu-user, the host body decays from the inside-out. Dan Katō noted that this technique had been used to kill a great number of shinobi during his lifetime. The only known way to counteract the technique is to trap the user within a barrier, such as the Four Violet Flames Formation, before they can activate it.  With the release of the Summoning: Impure World Reincarnation technique, a reincarnated Dan was capable of taking control of his ascending spirit for a short period of time using this technique. It crossed a vast distance and was still able to manipulate a person's body as well as transfer chakra to them. The user becomes intangible, a ghost as the Jutsu suggests while it is active. The user is still able to utilize other known Jutsus and weaponry of theirs while in this form. However, there is a fundemental weakness to the Jutsu. Where, whenever the user's spirit materializes outside of their body. Their physical body will be left unattended. Unless of course they took the necessary precautious to safeguard their body before their spirit materializes. If left unattended, the enemy could kill the user by destroying, or inflicting fatal injuries upon the body. The user can also choose to kill the host from the inside out. Or simply decide on manipulating the hosts only, thus withholding their ability to destroy the host from the inside out.



  • Target with a base Endurance of 350 or less can be freely controlled and manipulated. User can spend up to 2 posts inside the hosts body, before it decays and the host dies.
  • Target with a base Endurance between 351 & 550 can be taken over. The user can spend up to 4 posts inside the host's body before it decays and the host dies.
  • Target with a base Endurance levels between 551 & 700 can be taken over. The user can spend up to 5 posts inside the host's body, before it decays and the host dies.
  • Targets with a base Endurance levels of 700+ can be taken over, but the user can spend up to 10 posts inside the hosts body, before it decays and the host dies.

  • The user can make themselves undetectable while inside their host's body. By simply blending in with the host's Chakra.Unless the target has an ability to detect spiritual entities in them such as the yamanaka bloodline

  • The user can freely gift Chakra to any host that they have taken over.  
  • Can resist the invader, by having a combined base strength and base Chakra that surpasses the user's. However, the host can still inflict injuries regardless.
  • Loses 10 Life Force every three turns outside of their own body.
  • Can take control of the target and utilize their Jutsus through them to attack their comrades etc.


[Slot: 1/2]

Requirements: 5 in Ninjutsu.


Name: Earth Grudge fear
Rank: S
Cost: ~
Upkeep: ~
Type: Ninjutsu, Kinjutsu, Restricted
Element: N/A
Range: 150 Meters (threads) 100m (effigy monsters)
Speed: User's speed
Power: ~
Handseals: N/A
Description: Earth grudge Fear is a dark technique all but forgotten by the mass. Widely shunned and persecuted for creation of it. The user was executed for creating a technique so vile. In a desire to become immortal, the user created this form through the use of thread. The body produces black threads with a durability of 300 from their tissue and chakra. These black threads can be extended up to a significant range, used for attacks as well as to stitch bodies back together. The most vital part of this technique is that it grants to user conditional immortality: age and injury are irrelevant so long as the heart isn't destroyed. The heart being the weakness of this technique, is masked by an elemental effigy mask of the user's choice by adding elemental affinity chakra to it. In addition to this, by collecting more hearts, means that all hearts connected to the body must be destroyed to kill the user. Any other injury, including decapitation are repaired by the black threads pulling themselves back together and reforming the body. This technique is not without flaw however. With insufficient chakra, the user is unable to repair themselves, leaving them vulnerable. Alternatively, separating the head from the body & hearts for more than 2 posts will also kill the user(Due to brain death). The user is also capable of using the spare hearts to create black thread effigy monsters with elemental masks for faces. Because the body is comprised of these black threads within them, which possess an Endurance of 300, the user's Endurance is bolstered by 50. This however is reduced by 75 points for every 50 Meters of thread used.

Combination: Fused with any hearts of fallen enemies, granting the user access to their elements. Gaining the fallen's Kekkei Genkai must follow the implants rule.


  • 125 chakra per effigy monster created. All effigy monsters are of one element with one elemental affinity and possess elemental & non-elemental ninjutsu the user. Techniques used by Effigy monsters come from the user's chakra pool.
  • Hearts used for effigy monsters are separated from the user, thus they control less hearts and if all their hearts are destroyed, they have only 1 post to use threads to re-attach to the effigy monsters to survive.



  1. User may not absorb lifeforce with EGF.
  2. Doujutsu may not be absorbed, must be implanted into the hearts to use for Effigy monsters. Which means the user themselves cannot use the Doujutsu themselves. Doujutsu manifest in the eye-holes of the Effigy masks.
  3. Effigy monsters have Strength equal to half user's base chakra pool, Speed is equal to user's speed & 300 endurance. The hearts are within the masks, only by destroying the masks, incapacitated or running out of chakra can the beasts be defeated. Effigy monsters must stay within the 100 Meter range of the user, otherwise they fall apart and cannot reattach until the user is within their range again. Effigy monsters may only have up to 1 heart per body & use one element. The forms of the Effigy monsters depend on the user's desire and need when creating them. If a Effigy Monster's heart is destroyed, so is the effigy monster.
  4. Wounds sewn up with threads on user do not heal and the further the threads are stretched, reduces the user's Endurance stat by 75 points per 50 meters stretched out. This includes the use of Effigy monsters. Effigy monsters comprise of 25 Meters of thread. If the user's Endurance reaches zero, all sewn up wounds bust open and cause the user to fall apart, fully incapacitated for 1 post while they reform themselves. The use of Effigy monsters may still be used however.
  5. Hearts may only be obtained by PCs or staff NPCs. Staff NPCs may only be requested once a month and are death enabled threads where you must kill an S Rank NPC the staff control. Must wait a full month OOC to request another. Hearts manifest on the user's body in the form of colored elemental effigy masks.


Requirements: 5 Ninjutsu, 2 Restricted Slot, Cannot be a medical shinobi, 10,000 ryo

Derived jutsu:
 


Name: Infūin: Kai→Yin Seal Release
Rank: S
Cost: N/A
Upkeep: N/A
Type: Fuuinjutsu
Element: N/A
Range: Self
Speed: N/A
Power: N/A
Handseals: N/A
Description: After focusing and storing an amount of chakra over a period of time in the Strength of a Hundred Seal on the user's forehead, the user can release any amount of chakra with this technique by dispersing the seal and pumping the stored chakra back into the user's body. After the stored chakra from the Strength of a Hundred Seal is used, if there is any leftover chakra, the user may use it to re-form the seal. After releasing the chakra from the seal, the user is able to use unique techniques. Those that can be inaccessible without the use of such a seal.



  • The Yin Seal can store up to +400 Chakra. But is only accessible when the seal is activated.
  • Must document storing the Chakra In Character. Can Store 100 Chakra per topic, takes up to 6 posts, no less than 600 Words long.
  • If the Chakra is used up, then the user must again store more Chakra. This can be to either replenish the difference that was lost or completely restart the whole process.
  • Your normal Chakra reserve must have been replenished, before you can begin to store Chakra in the Yin Seal again.


Combination: Creation Rebirth & Strength of a Hundred+5 in Medical Ninjutsu
Requirements: 5 in Ninjutsu + 5 in Medical

[0/3 Slots]




Name: Sōzō Saisei→Creation Rebirth
Rank: S
Cost: 80→Uses Chakra Stored in Yin Seal
Upkeep: 25 chakra/ -10 life force every three turns.
Type: Medical Ninjutsu
Element: N/A
Range: Self
Speed: 400 (speed of regeneration)
Endurance: N/A
Handseals: Tiger→
Description: The absolute pinnacle of medical ninjutsu, it is the ultimate regeneration technique. By releasing the great volume of chakra stored in the user's forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. The user gains a form of "immortality" throughout the duration of the technique.


  • Instant Regeneration of Cells and Wounds
  • Heals the body of all afflictions→Except Juuinjutsu and Fuuinjutsu where applicable.
  • Jutsu must be active for this to work.
  • Loses -10 life force every four turns.


Requirements: Yin Seal, 5 in Medical Ninjutsu.

[0/2 Slots]




Name: Ninpō Sōzō Saisei — Byakugō no Jutsu ↔️The Ninja Art Creation Rebirth — Strength of a Hundred Technique
Rank: S
Cost: 80 chakra/ -10 life force every four turns
Upkeep: 25
Type: Medical Ninjutsu
Element: N/A
Range: Self
Speed: 500 (regeneration)
Endurance: N/A
Handseals: Tiger→
Description: The Ninja Art Creation Rebirth — Strength of a Hundred Technique is a forbidden technique that is accessible only to those who have mastered the Creation Rebirth technique. While very similar in nature to its parent technique, which also regenerates the user's wounds via accelerated cell division, the Strength of a Hundred Technique has a continuous, automatic effect that will heal any damage that the user sustains instantly without the need to make hand seals or even a conscious effort to activate the healing process as long as they have chakra left. The enhanced regeneration granted by this technique is so rapid that even in the anime/manga wounds that resulted from the impalement by two gigantic swords through Tsunade's abdomen were completely healed in mere moments after the blades' removals. Use of the technique also requires the release of the Strength of a Hundred Seal, but rather than just covering the face, the markings extend over the user's entire body. With this technique a medical Ninja may even break the first three rules of the battle field. For example in the anime as Tsunade explained. As a testament to both its power and her confidence in its healing prowess, Tsunade has decreed that only medical-nin who have mastered this technique are permitted to break the first three rules that govern their role on the battlefield — which effectively prohibit their direct involvement in any conflict — that she herself established. This technique's power can be transferred temporarily to another person upon physical contact



  • Instant Regeneration of Cells and Wounds
  • Heals the body of all degenerative breakdown
  • Jutsu must be active for this to work.
  • User base Chakra can be combined with the Yin seal Chakra when performing/using this technique.
  • Can use it to heal comrades via physical contact of wounds


Requirements: Yin Seal, 5 in Medical Ninjutsu and Creation Rebirth.

[0/2 Slots]



Name: Chimera Technique
Rank: S
Cost: 150 chakra
Type: Kinjutsu/Ijutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Ox → Horse → Hare
Description: With this technique, the user is able to combine bodies, KKG, and characteristics into a single body. The user may absorb characteristics onto his own body or the body of another entity. To absorb a KKG into one's own body, the user places their hand on a target and immediately a metallic ooze spills out atop a seal that appears where their hand touches. The ooze spreads quickly over a target and begins to spread completely over the person's body. The ooze is of 150 endurance, has 200 strength and spreads at 300 speed. The user may use this to restrain a target or defend against someone, as it freely can ooze out of their body.
After one post of touching the target, they are able to absorb that user and their KKG into their body, thus exhibiting their KKG without the use, danger and drawbacks of an implant; but only of the techniques themselves.

Creation of Hybrid Creatures

Spoiler:
 

[0/2 Slots Taken]
Requirements: 5 in Ninjutsu



Name: Dark Release
Rank: S
Cost: N/A
Type: Ninjutsu,
Element: N/A
Range: 50 meters
Speed: N/A
Power: N/A
Handseals: N/A
Description: The Dark Release  is a combined nature transformation kekkei genkai that can be used to absorb, manipulate, and release chakra taken from an opponent. With it, the user may extend their hands and take in any elemental nature jutsu and absorb it as long as it is equal or less than the power range of this technique. The amount of chakra that can be absorbed by this technique is dependent upon the chakra of the user; the user can absorb power equal to 1.5 times their chakra. When absorbing techniques, they receive the amount of chakra put into the technique and keep that boost for the remainding topic ONLY.

Spoiler:
 

[0/2 Slots Taken]



Name: Edo Tensei
Rank: S
Cost: Per rank
Type: Kinjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: Tiger → Snake → Dog → Dragon → Clap hands
Description: Before this technique can be performed, the user must first acquire some of the DNA of the person they intend to reincarnate. This basically amounts to grave-robbing, although blood stains or organs salvaged after the target's death also work. The soul of the intended reincarnated must also reside in the Pure Land; souls trapped in the stomach of the Shinigami, for example, cannot be reincarnated so long as they reside there. A living sacrifice is also required for the reincarnated soul to use as a vessel. Can use souls of NPCs, but must request staff played NPC mission.


To actually perform the Impure World Reincarnation, the DNA of the person to be reincarnated is smeared on a special scroll. Once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the reincarnated had at the time of their death; the process is apparently painful for the sacrifice. The sacrifice's chakra signature is completely overridden with the chakra of the one being reincarnated. Although the sacrifice is still technically alive so long as the technique is active, their body will never again be theirs and the body will die when the reincarnated soul is released. This process takes three turns.


Spoiler:
 
Requirements: 5 in Ninjutsu, Master Level Space Time Skill.




Name:  Hitokugutsu→Human Puppets
Rank: S-rank-Restricted
Cost: 30 Per post
Upkeep: N/A
Type: Puppetry
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: A human puppet (人傀儡, Hitokugutsu) is a type of puppet created from human corpses, developed by Sasori during his time in Sunagakure. By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defences, Sasori can make powerful human puppets. These puppets are different from normal ones, as they retain their use of chakra and any kekkei genkai that the human host once had.


  • The process of creating a human puppet takes 5 RL days, where the user must go through a series of things. Firstly, the puppeteer wanting to do this, must have first obtain a human body.
  • Secondly they must begin the preservation of the body. This is done by removing the organs, such as the heart, kidneys, liver, intestines etc. Once this is done, the user must wait 48hrs, must also Roleplay the waiting period. A matter of 3 posts minimum within that time. This time is used for drying out the body that you intend to transform into a puppet.
  • Thirdly,you must then purchase the human puppet's main core. This will cost 7,000 Ryo(No Discounts on human puppets). The main core is what allows you to connect your Chakra to the puppet, thus allowing you to manipulate it and have it function.
  • Fourth, you must spend the another 48hrs installing all the different pieces inside the puppet. This includes the core, and all the different parts that makes it function.
  • Final day is where you roleplay gaining an understanding of your puppets limits.This must all be documented in the posts that you make, giving indicators as to what was accomplished.
  • Post a character update for approval.Keep in mind you will have to pay full price, no discounts etc.
  • A human puppet would have maintained all its other known Jutsus etc. This includes Dojutsu techniques, unless the puppeteer voluntarily relieved the puppet of such things. At which point it would no longer be valid.A human puppet cannot learn new Jutsus.
  • Requirement: 5 in Puppetry, +5 other Puppets.



Combination:Other Puppetry Techniques.!

Requirements: 5 in Puppetry

Name:  White Secret Technique: The Chikamatsu Collection of Ten Puppets
Rank: S-rank-Limited
Cost: 20 Chakra per Puppet
Upkeep: 20
Type: Puppetry
Element: N/A
Range:  0-100 Meters
Speed:  N/A
Power: N/A
Handseals: N/A
Description:  After unravelling the carrying scroll, the Chikamatsu Collection appears from the gate (門, mon) crest. Using the Puppet Technique to manipulate them at will in what is known as the "an amount matching ones fingers" (指に数, Yubi ni sū) method. With this puppet collection it is literally possible to use one puppet with each finger — each boasting a power matching a thousand puppets put together. However, to use all of these secret mechanisms demands extremely high class expertise and skill. These ten puppets were created by the first puppeteer Monzaemon Chikamatsu and later came into Chiyo's possession, the use of which earned her great fame. These puppets are very powerful, as Sasori claimed that there were rumours that they had been used to take down an entire castle at one point in time. The Chikamatsu Collection has terrifying prowess in taijutsu, ninjutsu, bukijutsu, and so on. Furthermore, as they can change their numbers by combining, the number of abilities they can show becomes even greater. The puppets were constructed in such a way that they all can work in tandem with each other both offensively and defensively.
Spoiler:
 


  • All puppets in this collection gain 150 puppet Stats. Please dictate how these stats distributed and make it clear.
  • When creating the whole collection, you get a 30% Ryo discount over all.Must also pay 7,000 Ryo in order to begin using the Jutsu.
  • Puppets cannot utilize skills that you don't posses. IE being able to perform Fuuinjutsu, when you yourself don't posses this skill.
  • Requires 5 in Puppetry.
  • Weaponry etc created for these will not benefit from a discount.



Combination: Puppetry Techniques!

Requirements: 5 in Puppetry



Name: Eight Gates
Rank: S
Cost: N/A
Type: Taijutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.

All effects stack when used. Must go from one gate to the next. You cannot skip to a gate and then go back to another. It goes from 1 to 8 in order. No exceptions. Each Jutsu that uses the Eight gates as a basis are bought separately as well.

Spoiler:
 
Requirements: 5 in Taijutsu




Name: Hiraishin no Jutsu- Flying Thunder God Technique
Rank: S
Cost: 50 Chakra
Upkeep:
Type: Space–Time Ninjutsu
Element: N/A
Range: N/A
Speed: N/A
Power: N/A
Handseals: N/A
Description: The user creates their own unique seal and places it on any object they choose; and it lasts permanently. It costs 15 chakra to place a seal somewhere. The user then is able at will to instantaneously transport themselves to that place, or to transport other objects/people that they are touching; the chakra cost depends on the distance and the object. User of this technique can also link their own unique seal with another user's. And by doing so enables them to jump/transport or even send individuals to the location of their markings, or otherwise connected to their chakra without physically going with them.


  • 50-300 Meters =  35 Chakra.
  • 300-500+ meters = 55 Chakra.
  • 500+ = 80 chakra

  • Objects:

  • Humans, Animals, Weapons etc. - 15 chakra per object
  • Summons, Buildings, Bijuu, Massive objects - 60 Chakra per object

  • The user may place their seal on different objects and in different places. You must put which objects/places you have placed your seal in your signature as a spoiler so that the places are confirmed* Alternatively, can post where your seals are placed on your updates page.

    Combination: Can work in tandem with other FTG users. Can also utilised techniques deriving from the Flying Thunder God Technique.
    Requirements: 5 in Ninjutsu, Fuuinjutsu +Master Level Space Time Skill



FTG Derived Jutsus:
 






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PostSubject: Re: Restricted/Limited Techniques   Wed Sep 27, 2017 4:14 pm



Restricted Techniques




Name: Lightning Release Armor
Rank: S-rank
Cost: 80
Upkeep: 30-40 Chakra
Type: Ninjutsu→Chakra Flow
Element: Lightning Release
Range: N/A
Speed: +400/+500
Power: +200/+300 (The Chakra Shroud's Power vs Endurance, not addition to strength)
Handseals: None
Description: The Lightning Release Chakra Mode is a heightened physical state. The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. The technique has different levels of activation. The level's activation is depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve.

Level 1→ The user becomes surrounded with lightning and chakra all around, their lightning shroud having a power of 200 and able to injure those who touch it. The armor's power of 200 serves as a protection to the user from outside attacks and is factored as part of their endurance while inside of it; but their actual endurance is not made higher.. It has an upkeep cost of 30 chakra per turn, and lightning techniques can be used with it without hand signs.

Level 2→ With level 2 activation which is the final stage, the tips of the user's hair will spike up, meanwhile the Lightning shroud will be more potent. At this point the lightning shroud's Power increases to 300. The user's speed gains a boost of 100 which results to max boost in speed to 500.  It has an upkeep cost of 40 chakra per turn, and lightning techniques can be used with it without hand signs.
It costs the user 15 chakra to go from level one to two.



Requirements: 5 in Taijutsu, Ninjutsu +Lightning Release
Combination: Can be combined with other lightning techniques and Taijutsu.

Note:

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LRA Jutsus:
 




Name: Kirin
Rank: S-rank
Cost: 100
Upkeep: N/A
Type: Ninjutsu
Element: Lightning Release
Range: 100 Meters
Speed: 1,000
Power: 900
Handseals: Extends arms into the air and open palms.

Description: Kirin is an extremely powerful Lightning Release technique that allows the user to draw natural lightning from thunder clouds. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little chakra. In addition, usage seems to disperse the thunder clouds after use, as such the user must recreate the thunder clouds or storm conditions again. The techniques takes the form of a mythical creature when it strikes as per its name. The user of the technique must use a minimum of two A-rank fire release Jutsus to heat up the atmosphere. Other techniques such as Amaterasu and otherwise may also suffice. The jutsu itself takes five turns of charging before it can be executed. And once the technique is ready the user may perform it as per their desire. The Jutsu cannot be performed more than twice in a topic, and the user must recreate the conditions all over again.


Combination: None.

Requirements: 5 in Ninjutsu & Chidori/Raikiri as a parent technique to Kirin.

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Limited Jutsus




Name: Water Release: Great Shark Bullet Technique
Rank: S-rank
Cost: 60
Upkeep: 15
Type: Ninjutsu
Element: Water Release
Range: 70 Meters
Speed: 350
Power: 400
Handseals: Clap → Snake → Technique Specific Seal

Description: The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.

C-rank Jutsu: +50 to Speed and Power
B-rank Jutsu: +80 to Speed and Power
A-rank Jutsu: +100 to Speed and Power
S-rank Jutsu: +150 to Speed and Power

Combination: Appropriate Jutsus. Must have Water Shark Bullet Technique.

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Name: Water Release: Water Mirror Technique
Rank: S-rank
Cost: 50
Upkeep: N/A
Type: Ninjutsu
Element: Water Release
Range: 0-5 Meters
Speed: 300
Power: 400
Handseals: Used with a Weapon/5 Hand seals.

Description:  The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then hooking onto and rotating the "mirror" 90° with their staff, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same technique as their counterpart — regardless of its type — they counter the attack completely, while repelling them in the process. However, upon impact, the reflections disperse into water.

Combination:None Reported


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