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    Implants Guide

    Eververse
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    Implants Guide Empty Implants Guide

    Post by Eververse Tue Sep 26, 2017 12:24 pm

    Implants Guide OUXQgt6


    In an attempt at attaining more power implants are made available to shinobi here on Clan Wars to gain abilities and even Kekkei Genkai of another clansmen, as mighty as they are they do come with certain restrictions that limits any and everyone from receiving them so freely. Receiving a Kekkei Genkai requires implanting certain cells into the receivers body, but first one must acquire such cells utilizing a Container, this can be found in the Market Area of the Weapon's Creation. Only Shinobi with Iryo-Ninjutsu Skills may perform such feats. There are also different types of implants and each particular type will vary in application.

    Iryo-Ninjutsu Skill | Medical-Ninjutsu Skill (This can be found on the Skills list as well)


    • Adept | You can perform surgery. When performing surgery you must use the diceroll, if you hit a 7 or lower then the patient will die.
    • Master | Your surgical risk has been reduced, if you roll a 4 or lower then your patient dies.
    • God |You've become a legendary surgeon, you have no need for a diceroll and each of your surgeries are a success.


    As stated above certain restrictions have been placed upon Receiving Implants & Kekkei Genkai. Below is a basic requirement for when obtaining the different types of implants available.


    KKG implants, from Kakashi's Sharingan to Yamato's awesome use of the Mokuton element from the clan Senju, are something that we fell in love with very quickly in the series. And we would be really robbing you if we did not allow that experience here! But anybody who has seen clips from the lab of Orochimaru knows that this is not a game without risks or without draw backs!

    [u">Implants
    So, if you would like a KKG, this is what you will need to have and what the rules are!

    • The heart, liver, or kidneys will contain KKG that contributes to physical stats, like the Lifeforce of the Uzumaki.
    • Vital organs like those listed above are also mandatory for clan specific advanced release, such as Wood from the Senju or Ice from the Yuki.
    • Chakra costs 1.5 to use your implanted KKG. This includes upkeep of eyes(But can increase). KKG element costs will vary based on their capabilities and other factors.
    • Cost to purchase techniques from an implant are double the ryo cost or wc to train. Custom limiteds(SS-rank & Above) cost the same.
    • The surgery requires a 1,000 word post from the surgeon. Doesn't have to be in one post but same topic.
    • The Medical Ninja will gain 500 EXP upon successful surgery.
    • Advanced Elements must still be purchased after the implant. 
    • There is a cap of three implanted KKG. Several Sharingan will not count as several implanted KKG.
    • Implanted KKG(Dojutsu included) requires a 2,000 word post to get used to the new feature of their body.
    • Physical stat boosts are 1/2 when gained from implants. Life force does not count; you gain 10% of someone's life force (if it is at least 125) when gaining their implant. This only counts for clans that naturally have Life forces of that amount; not implantees whose life force has been increased through implants.
    • Anything that wipes out KKG is not bypassed by implants. This is subject to situations.
    • Dojutsu implants on the forehead give 1/4 the boost of said eye, and follow other eye implant rules. Eye implants anywhere else do NOT give boosts in speed. A forehead dojutu gives 1/5 the added gen points to the user of the inserted eye.



    OOTSUTSUKI CLAN
    IMPLANT RULES:

    UCHIHA CLAN
    IMPLANT RULES:

    KYOTO CLAN
    IMPLANT RULES:

    TERUMI CLAN
    IMPLANT RULES:

    SENJU CLAN
    IMPLANT RULES:


    UZUMAKI
    IMPLANT RULES:

    HAGOROMO CLAN

    IMPLANT RULES:

    EXCEPTIONS/SPECIAL CASES
    Chimera - A person with Cihmera may absorb up to two extra KKG/implants via the technique itself above the amount they have. They may also bypass strict methods of implant rules by absorbing an entire person; i.e. do not need to gain just the organs etc.

    Edo - Edos may be upgraded or "added to" via implants but they must follow the same rules and are unable to gain greater life force. All implants must be registered.

    Aeriopax Quintessance - Due to nature of KKG, can sometimes bypass how KKG is obtained i.e. not needing to implant kidneys per say if user has cells within a person already.



    ***More clans will be added as time goes on and as is necessary. Any needed additions to the Implant system will be added as staff see fit.
    Uchiha Izanagi
    Uchiha Izanagi


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    Implants Guide Empty Re: Implants Guide

    Post by Uchiha Izanagi Sat Mar 16, 2019 7:07 pm

    Updated

    1. New rules added to the Sharingan.

    2. Hagoromo implant updated.

    3. Implant general rules updated. Please check these over.

      Current date/time is Thu Mar 28, 2024 2:53 pm